How to remove the bridge from your server loading screen using a new or existing loading screen resource
In this short tutorial, you will learn how to remove the bridge from your server loading screen using a new or existing loading screen resource. For your convenience, code snippets have been provided, and an example is given at the end.
Prerequisites:
A very basic understanding of LUA
Open your loading screen resource, or create a new folder.
Open or create the fxmanifest.lua file.
Add these lines of code:
Open or create a client.lua file.
Add these lines of code:
Start your server and enjoy.
Example:
I hope you find this helpful; if you have any problems post in the comments below and I will do my best to assist you. If you think you have a better way of implementing either of the above, by all means, please let me know and I will be happy to update the post for everyone’s benefit.
A good idea, which I’ll implement now, however, it will require an additional step to ensure it only runs one time, on player spawn, and not every time, i.e. after a player dies and respawns, hence why I didn’t originally consider it
I think this error is coming from spawnmanager, I don’t understand much about script
I am using notpad C ++ and looked at all the scripts, searched the lines of yours to compare to a similar script and didn’t find it. I am using ESX.
Can you tell me why this happened a few days ago?