GTA V version?
Latest version Up to date?
Yes Legit or Pirate copy?
Legit Steam/CD/Social Club?
Steam Windows version?
Windows 10 PRO x64 1903 Did you try to delete caches.xml and try again?
Yes Error screenshot (if any)
System specifications
I don’t think it matters for this. What did you do to get this issue?
I will explain below What server did you get this issue on?
My own CitizenFX.log file CitizenFX.log (131.8 KB) .dmp files/report IDs 9b4a9c6f-90a6-46be-a053-eb534e37f5c0.dmp (8.3 MB)
If an issue with starting: GTA V folder screenshot
No need. GTA V/update/x64/dlcpacks screenshot
No need. Filepath to FiveM folder
No need. FiveM client folder screenshot
No need. Did you try to disable/uninstall your Anti-virus?
Yes.
Summary:
I have been using OneSync free 32 slots ever since it got released and i wanted to go back to normal but when i turn off OneSync, one player can join the server with no problem, the moment the second one joins the server, his client crashes with the error shown before.
The reason why i am trying to turn off OneSync is because of the chaotic way NPC vehicles are being spawn (vehicles popping up out of nowhere, spawning on top of one another and random explosions).
I have been trying to find the cause of this for a couple of days now with no luck, any help regarding this is much apreciated.
Thank you.
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[ 646813] SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI is not supported at this time. Use `loadscreen_manual_shutdown 'yes'` in your fxmanifest.lua instead.
[ 647672] Process crash captured. Crash dialog content:
[ 647672] FiveM has stopped working
Looks like you have done something to prevent the loading screen and this is not working correctly?
Is this something you have done? I might be wrong but seem like this is causing a crash.
That warning was from a script named jointransition (it loads the character from the top of the map, in the clouds, like in gta online).
I have removed that, I have also changed the loops back (don’t think that was necessary) but i get the same client crash.
I will try the tutorial from the link when i get back home, but could this really be a problem that doesn’t break the client on OneSync but it does it on normal?
Thank you all for your support.
LATER EDIT : @ChristopherM, I have followed your tutorial and the result is the same, it works for OneSync, but when i turn it off i get the same client crash when i connect after the first joined player.
After weeks of looking into this i have found the problem.
Some time ago I have changed the resource manifest version from my files to 05cfa83c-a124-4cfa-a768-c24a5811d8f9 .
I have now changed everything to 44febabe-d386-4d18-afbe-5e627f4af937 and my problem is gone.
Thank you for your suggesstions.