ND Nitro is created to be used with
ox inventory, it’s created for the
ND Framework because there will be integrations with future ND resources, but it can be used with any other framework that ox inventory support.
When you use a bottle your car will have nitro and when you use it a white bar will go up and a blue one will go down. If the white one is max then you can’t use nitro anymore and you need to purge and empty the white bar. If the blue bar is empty then your car has run out of nitro and you need to use another bottle.
Preview:
Download:
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Excellent!!
And to use it with chezza inventory?
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I don’t know what that inventory is, but if you want to change the code to use it with it then go ahead lol.
very cool is this stored in the database?
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It saves for each car and syncs with every player.
i dont know why but the script actually slow down the car, there is a way to modifiy the value?
0.00 idle and 0.03 on use
@MOONO @MisterFrazz that was fixed yesterday.
So i added the script added everything, installed the nitro, but when i save the car the nitro is not there anymore. How can i fix ? I’m using ox_inventory and esx Legacy, thanks.
Because this isn’t implemented. It does not save when putting the vehicle away.
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Could someone please implement that ? I would appreciate it alot.
The effects of the flames dont seem to be synced correctly like when someone else uses the nitro the flames are inconsistent across clients
Really good script.
Will try out.
Btw, what is the script, ho makes animation, when open/clase trunk for vehicle in showcase 0:05?
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