This HUD is very configurable and will continuously receive updates and new features, currently it has a location display, a health and armor bar, a lungs bar for when you’re diving, a speedometer with rpm, and a gas meter. If you’re in an electric vehicle it will show a battery instead. This HUD also has a notification system that is very customizable.
This HUD will keep receiving updates and they will be optional in the config, I will be adding hunger and thirst hud to it for esx and qb soon.
To protect your content, use the officialAsset Escrow system. If you’re using the Asset Escrow system, you must mention this in your release topic so users know what they are receiving. Don’t roll your own obfuscation or licensing:
No obfuscation. Source code may not be obfuscated or minified. At all times must your release include source code. You may include compiled files (i.e. for a C# script) as long as source code is provided.
Looks like a great HUD that I’d consider picking up for my server, however, ‘encrypted’ code isn’t permitted and is an overall bad practice in the community.
Hey I don’t know if this is intentional but passengers cant see the speedometer and the map (if set to disable on foot) and im not sure the disable indicator portion works either after this latest update. But anyhow ive been using this hud for a while now and its been kicking ass so other than that good job!
Hi, my friend’s server has used this script for a while now and we’ve noticed that the health bar is completely inaccurate. I’m not sure if one of our other scripts is messing with the player’s max health or what, but would it be possible to have something call GetPedMaxHealth() after the player has spawned, maybe with the playerSpawned event handler or with a 1000ms loop?
Would also be nice if you could move the fuel handling to a separate Lua file in the bridge folder, as we use a customized version of ND_Fuel that doesn’t use the SetVehicleFuelLevel() native and needs to use an export for the fuel gauge.