Bring realism and immersion to your FiveM server with this highly customizable and interactive breathalyzer script. Whether you’re running a roleplay server with police enforcement or simply want to add a fun new mechanic, this script delivers a polished and feature-rich experience.
Brand New UI: A sleek and modern breathalyzer interface enhances the player experience.
Interactable Buttons: Players can engage with the UI for realistic interactions.
Configurable Commands: Customize the command to open the breathalyzer as per your server’s preferences.
Legal Limit Settings: Define the BAC (Blood Alcohol Content) threshold according to your server’s rules.
Sound Effects: Enjoy immersive audio feedback while using the breathalyzer.
Visual Indicators: Clear indicators display whether a player’s BAC is above or below the legal limit.
Exports:
You can use this resource completely standalone and open it with commands, set levels with commands, or you could integrate it with an inventory system and status system. You could use the provided exports to open the breathalyzer when the items is used, and you could modify the players alcohol level using the modification exports:
Open the Breathalyzer UI Export: exports["Breathalyzer"]:open(true) Description: Open or close the breathalyzer interface programmatically. Perfect for integrating with inventory systems to use an item like a breathalyzer tool.
Manage BAC Levels
Modify and retrieve player BAC levels to sync with status or roleplay mechanics:
Get BAC: Retrieve a player’s BAC level.
Export: exports["Breathalyzer"]:getBAC(player)
Set BAC: Set a player’s BAC to a specific value.
Export: exports["Breathalyzer"]:setBAC(player, level)
Increase BAC: Incrementally increase a player’s BAC.
Export: exports["Breathalyzer"]:increaseBAC(player, amount)
Decrease BAC: Reduce a player’s BAC.
Export: exports["Breathalyzer"]:decreaseBAC(player, amount)
ox_inventory item example:
This is included in the resource which allows you to create this as an ox_inventory item.
Status example:
Here’s an example on how you can integrate this with status resources, this example will increase the alcohol level when alcohol is consumed.
It would be nice if when the officer wants to check your BAC, they approach you and run the command to start it (it was hard to see what commands you were using in the video but something like ‘/testbac ID’ and that would prompt the person with a notification for them to enter a response and when they enter ‘/bac’ it should show them an appropriate range (.00 to .07 for legal and .08 -.40 for drunk (anything over .31 is considered life threatening and typically .4 they are probably already dead)))
Currently for a civ to set their bac they need to use a command, I’m going to make it where if they haven’t set it yet and an officer tests them then it will open a promt where they have to set it.
Update 1.1
If you haven’t set your BAC already a prompt will open where you’ll be able to set your BAC. This won’t show up if you’ve already set your BAC.
So i can’t remember if threw hud ui had it or not but, just like the hunger & thirst some had the ability too see how drunk the player was, ofc that would change from framework to framework.
So pretty much instead of the player setting the value, it could retrieve the “drunk information” from the hud and display the number?
I could make a drinking script where a player can play the animation of drinking a beer and if they drink too much they get the drunk effect and it sets the BAC automatically.