[FREE] [QB | ESX | BOII | CUSTOM] Item System v0.3.0

BOII | Development - Items v0.3.0

Please be aware this project is currently in alpha stages it has not been extensively tested on other frameworks just yet. Any issues let me know :slight_smile:


Preview

A preview here is not really relevant however you can check out the preview for the boii framework alpha build (will be released asap) where the system is currently being used.

Skip to around 5:30 :slight_smile:


Download

GitHub
Tebex


:earth_africa: Overview

A comprehensive, mostly standalone item management resource.
This resource was created with the intention of filling the need for a shared item section within the BOII framework. However as this resource relies on our current boii_utils this can be used on any framework you require.

The system includes a extensive item setup to allow for on use effects, from handling progress bars, modifying statuses, to applying buffs.

Also included is an item drop system to allow players to drop synced item props for others to pick up.
(for inventories you will have to modify this yourself)


:globe_with_meridians: Features

  • In-depth Item Setup: Includes a in-depth setup for a variety of items.
  • Consumable Items: Pre-set to allow for using food and drink items to modify statuses.
  • Usable Weapons: System allows for usable weapons along with persistent ammo and attachment data.
  • Equipping Clothing: Includes setup for equipping clothing.
  • Item Drop System: Any item registered to be droppable can be dropped and a prop will be created persistent in the game world.

:chart: Dependencies

  • oxmysql
  • boii_utils
  • boii_target / ox_target / qb-target

:memo: Documentation


Contribution & Support

boii_items is an open-source project.
We encourage developers to contribute, suggest improvements, or raise issues.

I will try to respond to any of the questions people may have here, however it will be a faster response to hop in one of our direct channels :slight_smile:


Links


:free: Our other resources

We do have a variety of other free resources however these have not been updated with multi-framework compatibility yet, this is being worked on, appreciate the patience. You can find other free resources on our tebex stores Tebex 1 | Tebex 2 or our GitHub


:moneybag: Our paid multiframework resources

We do have a variety of other paid resources however these have not been updated with multi-framework compatibility yet, this is being worked on, appreciate the patience. You can find other paid resources on our tebex store Tebex 1

We do have a variety of other free resources however these have not been updated with multi-framework compatibility yet, this is being worked on, appreciate the patience. You can find other free resources on our tebex stores Tebex 1 | Tebex 2 or our GitHub

13 Likes

Where did u get a that hud?

Hud is coming out very soon, aiming to have an alpha version of out within the next couple of hours. The repo is up and waiting just haven’t uploaded yet have a few small things to finish off first.

Hud has been created custom to the boii framework though so out of the box it wont work with others (unless using boii_statuses then it should be fine) would have to edit that. However it should be easily achieved for other frameworks.

I will be doing this myself down the line but for now the framework is still in alpha stages and is more of a side project than anything (since I’m currently a 1 man team its been a little slow progress)

v 0.2.0

Resource: boii_items
Version: 0.2.0
Changes: 
-> Removed export file from fxmanifest as no longer used.
-> Added files section into fxmanifest.
-> Added assets folder to allow for items to hold the images required by scripts.
-> Added check and logging for duplicated items on item register.

ITEMS V0.3.0

Resource: boii_items
Version: 0.3.0
Changes: 
-> Added config.target toggle to client side init.lua.
-> Fixed issue with consume_item function not checking for empty results correctly.
-> Added setup instructions for qb-inventory (new), ps-inventory & ox_inventory.
-> Added support for qb-target + ox_target.
-> Added version check.