Hello CFX Community!
I hereby present a custom, advanced, unique and immersive full-packed drug resource for your roleplay server, meaning everything from stealing supplies, to processing & packaging, selling to NPC and of course drug effects upon usage. The best part is the drug labs.
Showcase
Features
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Supplies Job:
- As default there are 3 types of drugs; coke, meth and weed - however, you can add/remove as you please in config.
- Players can start drug supplies job through an NPC, where player must kill some goons, lockpick and steal their van, bring it to another delivery location and move the supplies to another vehicle.
- The jobs are most ideal with 2 or more players, perfect for roleplaying!
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Drug Labs:
- Add/remove drug labs on the map, specified with drug type and shell object type.
- Gangs can roleplay as controlling them, police can raid the labs and bust players, as the labs are fully synced across all players.
- Processing and packaging of drugs are all handled inside these labs, which are spawned shell objects.
- You can add as many job locations, goons, weapon types etc. in config.
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Processing:
- Give required items for processing to the NPC.
- After x configurable time the processed drugs can be collected, this can be collected by everyone, so players must protect their dope!
- Only one player can process, so other players must wait till the NPC is done processing.
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Packaging:
- One player at a time can package drugs.
- There are some nice synchronized scenes for this part, which can be changed if you have the knowledge to.
- If player has a high quality scale in their inventory, then a % of the total output amount is added on top of it.
- For weed, you can roll packaged weed into joints if you have rolling paper in your inventory.
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NPC Sales:
- Players can sell their packaged drugs to NPCs around the map.
- This part is very optimized compared to many other drug sale resources out there.
- There is a /sell drugs command to enable/disable drug selling.
- Chances, item amounts, reports and etc. is all configurable.
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Drug Effects:
- You can add as many drugs inside the drug effects table in config.
- There are plenty of options to enable/disable and/or set.
- Example: coke gives unlimited stamina and multiplies speed with 1.2 while under influence.
Dependencies
- ESX 1.2 and below (NOTE: Does NOT support EXM/ExtendedMode or ESX v2.0+) or QBCore
- ProgressBars [optional] (see README to disable / use your own)
- K4MB1 Lab Shells Pack [INCLUDED]
- K4MB1 High End Labs [OPTIONAL] [NOT INCLUDED]
Customizability
- The resource is fully unlocked and not obfuscated.
- It’s almost fully configurable and it’s done through the config.lua file.
- Translation is done through the language.lua file.
- Inventory icon images are included
Purchase
Other Resources
- T1GER Bank Robbery
- T1GER Dealerships
- T1GER Garage
- T1GER Keys
- T1GER Chop Shop
- T1GER Insurance
- T1GER Truck Robbery
- T1GER Miner Job
Updates
27.09.2021 - 07:31 (CEST)
- Added drug conversion table, so u can convert drugs on the go with/without using a scale (all configurable).
- Added blip enable/disable for Config.DrugLabs, so blips aren’t created for all labs.
- Fixed a bug with usable items, in case player disconnects while using an item.
- Added possibility to add more sellable items to each drug type.
- Updated README, should contain more usefull information, so please read.
Notes: All files but utils.lua updated.
28.09.2021 - 06:34 (CEST)
- Added a job check state to prevent players from starting a job whilst already having a job in progress.
- Fixed cooldown not resetting when time is complete.
- Added seconds notification display if cooldown is less than a minute.
- Removed unnecessary prints.
- Fixed so inUse state is updated if player crashes/disconnects
Notes: client/main.lua, server/main.lua and language.lua updated.
Disclaimer
I or anyone affiliated with the creation of this product condone, support, promote, encourage or incentivize these or any type of activities relation to criminal acts in real lift. This product is purely for at roleplay environment and video game-/play purposes.