[RELEASE] [ESX] T1GER - Garage (Advanced system, player-owned garages, impounds and more)


Showcase

T1GER Garage - YouTube

Features

  • Public Garages:

    • Add as many public garages around the map as you want.
    • Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
    • Configurable blip, marker and name for each and every garage.
    • Vehicle is saved in the garage it’s parked in.
    • Players can transfer vehicles from one garage to another (can disable in config.)
  • Job Garages:

    • Add job garages around the map.
    • Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
    • Configurable blip, marker and name for each and every garage
    • Select between, ‘spawner’, ‘society’ or ‘both’, in terms of vehicles;
      • ‘spawner’ allows job players to spawn vehicles, which are not owned.
      • ‘society’ allows job players to spawn vehicle, where owner column in database is their job name.
      • ‘both’ gives job players ability to select between either of those options in the job garage menu.
    • For spawned vehicles, add whitelisted jobs, model, label and job grades.
  • Private Garages:

    • Add as many private garages around the map.
    • Players can buy one private garage and store their vehicles inside it, depends on the size (2,6,10) (just like GTA:Online).
    • Vehicle damage is visible inside the garage.
    • See vehicle fuel and engine health when entering a vehicle.
  • Impounds:

    • Add as many impounds as you want.
    • Set type for each impound in config.
    • Configurable blip & marker settings for each impound.
    • Command and export function included to impound a vehicle.
    • Police can seize a vehicle with /seize and only police can release seized vehicles from their Police Impound Register menu.
  • Extra/Livery:

    • Players can change liveries and adjust extras on vehicles.
    • Add extra/livery markers around the map.
    • Restricted to certain configurable vehicle classes.
  • Other Features:

    • Vehicle damage (doors, windows and tires) is saved (instructions in documentation).
    • Command to see a list of owned vehicles, which garage they are stored in and some other useful info.
    • Integrate the impound export in your current resources to impound a vehicle when it’s deleted and so on.
    • Supports T1GER Keys in terms of job-keys for job-garage & job-vehicles.

Dependencies

  • ESX Legacy
  • K4MB1 Garage Shells Pack [OPTIONAL] [INCLUDED]

Customizability

  • The resource is fully unlocked and not obfuscated.
  • It’s almost fully configurable and it’s done through the config.lua file.
  • Translation is done through the language.lua file.
  • Export functions for decors which can be used and set across other resources.

Download

Information

Code is accessible Yes
Subscription-based No
Lines (approximately) 2000+
Requirements See Dependencies above
Support No
8 Likes

Update for esx legacy would be AWESOME!!! PLEASE

The people on ESX Legacy who’ve tested it, have confirmed that it works without issues.
Unfortunately, I am not using ESX Legacy, so I cannot state whether it supports or not. However, I can’t see why it shouldn’t work though.

Cheers!

1 Like

Wow nice - works fine

But we have the problem now all cars is called with NULL.
How can i change?

Please see this post:

if engineHealth > 800.0 and bodyHealth > 800.0 then

Prevent people from using the garage extra menu to bypass paying for vehicle repairs. Mechanics will love you.

I add this to all extra menus I’ve used. Obviously there is more to it, but anyone that knows, knows… Ya know?

1 Like

Why can’t I buy this script?

Hello. Please try again.

Deprecated. Not Maintained. Not Supported. Free!