Codesign Dispatch 3D


YOUTUBE SHOWCASE VIDEO


What is this resource?

This dispatch script is a comprehensive and feature-rich solution for managing emergency services on your server. With its user-friendly interface and advanced features, the script provides players with an immersive and realistic experience.

The script includes a user-friendly interface that allows players to manage units, incidents, and callouts. The interface is customizable and provides real-time updates on unit locations and statuses, making it easy to coordinate and respond to emergencies.

One of the unique features of this dispatch script is that it allows players to take on different roles within the emergency services system, including dispatchers, police officers, and firefighters. This creates a more realistic and dynamic gameplay experience, where players must work together to manage emergencies and respond to calls.

Overall, it is an essential tool for any server that wants to provide a realistic and immersive emergency services experience for its players. Its comprehensive features and customizable options make it an excellent investment for any server owner looking to enhance their gameplay experience.


Small UI (Quickview)

This UI can be moved and placed wherever the player wants, so it will never interfere with other UI items. It displays the following information:

  • Total number of calls
  • Total players responding to the call
  • Notification title & notification message
  • Info on how to navigate the small UI and respond
  • Navigation keys
  • Quick respond and set a waypoint to calls
  • Distance away from the call


Large UI (Map)

The large UI displays more information that can be useful for players such as:

  • Full zoomable 3D GTA map.
  • List of all received calls
  • Player’s names are displayed when you are within range of the player’s model
  • Player’s radio channels
  • Option to set your status, callsign and vehicle type
  • Panic button which flashes when you receive a panic call
  • Dispatcher mode
  • Quick join radio channels
  • Set a waypoint to a users location
  • Name and callsign of units responding to calls
  • Heat map for seeing the how ‘hot’ an area may be with dispatch notifications
  • 3D models for players and vehicles. (Vehicle models are determined by job and if a player is in a vehicle)
  • Planner with shapes and text that can be saved and shared via large UI

View more images






Dispatch Mode

Enabling Dispatcher mode allows a player to become the heart of your emergency services with features like:

  • When a call is initially received, only the active dispatcher(s) can see the call. Dispatcher(s) can then assign the call to a certain officer or group of officers. If no dispatchers are in service, then the dispatch automatically functions like normal.

  • Dispatcher(s) can create groups inside the large UI and assign them a name. (This updates for all players using the dispatch)

  • Dispatcher(s) are able to move players to another radio channel in the large UI.

  • Dispatcher(s) can create a call (notification) in the large UI with a description and coordinates.

  • Dispatcher(s) can enable voice mode while the large UI is enabled to communicate over the radio to other officers to see who is available to take calls (the large ui can stay enabled the whole time and everything will be instantly updated on the UI).



Additional Features

  • Item-based usability: Require players to have an item in the inventory before they can access the dispatch.

  • Multi-job compatibility: You can configure it so multiple jobs can see each other on the large UI and pause menu blips. So for example, if you have 2 police jobs (police and sheriff) or (police and ambulance), they will be able to see each other on the maps.

  • 3D Map navigation: You can now fully interact with the 3D map using your mouse, as well as switching from 2D to 3D view…

  • Grouped units: Dispatchers can group units patrolling together making it easier to know which units have assigned calls.

  • Vehicle type status: The vehicle type model on the large UI units list will change depending on what vehicle type a player has set in the settings.

  • Player status: The player’s status on the large UI’s units list will be visible when you right-click a player’s name on the unit list. Also, the background of the radio channel is a quick way of viewing a player’s status as it will change colour when a player changes their status. You can configure add/remove/change statuses in the config, along with the colour of each status.

  • Quick join/leave radio channels: On the large UI, you can right-click a player’s name on the units list and have the option to join their radio channel or leave your radio channel.

  • Pause menu/mini-map player blips: We have added a built-in player blips system, which works on OneSync (legacy+infinity)/non-OneSync. Your blip icon will change depending on what you have set your vehicle type to on the large UI settings. When your vehicle’s emergency lights are on your player blip will flash (flashing colours are configurable for each job). Your current radio channel will also be displayed on your player blip. Everything is fully synced across all players. View preview here.

  • Built-in Police alerts: This dispatch includes 2 basic built-in police alerts: gunshots and speed cameras. You can require a witness (NPC/ped) to be nearby to notify the police. If you use cd_radar BOLOs will be added automatically if the player is in a vehicle when committing the crime.

  • View responding units: On the large UI, you can click on a notification and see which units are responding. It will show their name, callsign, how long ago they clicked respond etc.

  • Go to unit: You can double click a unit to move the map to their location.

  • Go to call: You can double-click a notification call to move the map to the call’s location.

  • Follow unit: You can right-click a unit and select the “follow unit” option. The map will start moving along with the selected unit.

  • Set GPS location: On the large UI, you can right-click a player’s name on the units list and it will set a waypoint to this player’s location on the pause menu/mini-map.

  • Live Map: Added the ability to enable the player 3D models on the large UI to auto-refresh while the UI is open.

  • Built-in Job Calls: When a civilian uses job call commands such as /911, a notification will be sent to the police. You can configure multiple jobs to use this system. After receiving a job call, players in said job can respond to the civilian using the /reply chat command. Calls can also be anonymous (it does not show the caller’s name or phone number and uses radius blips).

  • Radius Blips: If you don’t want to give the police an exact location, you can use a radius blip, which will randomize the centre of the blip and highlight a large area on the pause menu map/mini-map.

  • Heatmap: This option will allow you to preview where most of the notifications are coming from in a 3D heatmap view.

  • Planner: This large UI option allows you to create, edit and share action plans with other dispatch users.

  • Small UI can be turned off via overwhelming customer request



Documentation Website

We recommend that anyone interested in this resource checks out our Documentation Website. This documentation includes the following:

  • Step-by-step installation guide
  • Common issues & solutions
  • Code snippets
  • Error codes
  • Full preview of the Configs, Locales/Translations & SQL
  • Troubleshooting guide

Dependencies and Compatibility

Framework Dependencies
  • Auto Detect Framework: This feature automatically identifies your framework and applies the appropriate default settings.
Framework Compatibility Notes
ESX :heavy_check_mark: drag-and-drop compatible Supports esx 1.1, 1.2, 1.final, extendedmode and all legacy versions.
QBCore :heavy_check_mark: drag-and-drop compatible Supports official QBCore only.
vRP :x: not compatible
No-framework :x: not compatible
Other (custom framework) :no_entry: major changes required Framework functions etc need changing.
SQL Resource Dependencies
  • Auto Detect SQL Resource: This feature automatically identifies your SQL resource and applies the appropriate default settings.
  • Auto Insert SQL Queries: This feature automatically inserts all SQL queries into your database.
SQL Resource Compatibility
mysql-async :heavy_check_mark: drag-and-drop compatible
ghmattimysql :heavy_check_mark: drag-and-drop compatible
oxmysql :heavy_check_mark: drag-and-drop compatible
Resource Dependencies

This resource has no resource dependencies.

Locales/Translations
Locale Type Translatable
UI :heavy_check_mark:
Notifications :heavy_check_mark:
OneSync Compatibility
State Compatibility
Infinity :heavy_check_mark:
Legacy :heavy_check_mark:
Disabled :heavy_check_mark:
Code is accessible No (however majority is accessible)
Subscription-based No
Lines (approximately) 21k+ (not including locales & libraries)
Requirements Dependencies listed above
Support Yes

**BUY HERE - €45 **

*VAT may be applied to certain customers depending on the country

Check out our Tebex store at https://codesign.pro


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[PAID] Codesign VIP Shop
[PAID] Codesign Door Lock
[PAID] Codesign Vehicle Garage
[PAID] Codesign Identity
[PAID] Codesign Multicharacter
[PAID] Codesign Player HUD - Smartwatch
[PAID] Codesign Prop placer
[PAID] Codesign Police ALPR Radar
[PAID] Codesign Spawn selector
[PAID] Codesign Terminal Hacker - Minigame
[PAID] Codesign Vehicle Control

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[FREE RELEASE] Devtools - LUA / JSON Table viewer by Codesign
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[FREE RELEASE] Keymaster minigame by Codesign


8 Likes


Wait, this is not an update? u deleted the complete dispatch from ur store to make a new one, and everyone has to buy it again to use this update? :rofl:

6 Likes

Yeah, Dispatch 3D has been written from scratch to accommodate for the 3d map, planner, heatmap and so on.

People which bought Dispatch previously have an automatic 55% discount when getting Dispatch3D

We will still provide maintenance and bug fixes to old dispatch and it is not removed from keymaster accounts.


No automatic discount

1 Like

That’s total greed, sad lmao. Looks the same script just with added interactive map. “Unique”.

3 Likes

You have to be logged in to the same account you purchased Dispatch previously.

If you are still having issues open up a management ticket on our Discord and we can sort it out.

We understand why you think it’s greedy, but you can’t say it looks the same :grin:

A lot of work was put into this single resource, UI was redesigned and written from scratch, entire backend was rewired to function differently, new features were added and so on…

The entire codebase is more than 3 times larger than the previous dispatch

2 Likes

Just pick this up for my server. It works amazingly, their was some bugs that needs fixed after some playing but the developer were quick to address them. High recommend this resource to boost the LEO experience on your server! :star::star::star::star::star:

1 Like

Amazing work guys :muscle:t2:

1 Like

First of all this script :star::star::star::star::star: / :star::star::star::star::star: But I want to take a minute to acknowledge the support :star::star::star::star::star: / :star::star::star::star::star: !! They helped me out very quickly so much so that I ended up getting another script from them! Support is nothing short of amazing which a huge reflection of the quality of scripts provided by the Codesign team. Reliable scripts, amazing support glad I stuck around with CD! Overall :star::star::star::star::star::star::star::star::star::star:/:star::star::star::star::star::star::star::star::star::star:

2 Likes

Dispatch 3D v1.2.1

Changelog

Added

  • Dispatch Classic to Dispatch3D: You can now switch to cd_dispatch3d from cd_dispatch (classic) without updating existing dispatch alerts.
  • ps-dispatch: You can now switch from ps-dispatch to cd_dispatch3d and continue using existing ps-dispatch export alerts without making any changes.
  • lb-tablet: You can now switch from lb-tablet to cd_dispatch3d and continue using existing lb-tablet dispatch alerts without making any changes.
  • redutzu-mdt: You can now switch from redutzu-mdt to cd_dispatch3d and continue using existing redutzu-mdt dispatch alerts without making any changes.
  • ESX Police Alerts : Added default ESX police alerts to cd_dispatch3d for out-of-the-box compatibility, with no edits required to esx scripts.
  • QBCore Police Alerts: Added 11 pre-configured QBCore default police alerts, requiring no changes or replacements.
  • Jaksam: Added more default jaksam police alerts to cd_dispatch3d for out-of-the-box compatibility.

Built-In Police Alert System

  • Added 11 built-in police alerts , each with:
  • Its own random call chance
  • Individual cooldowns

:warning: Testing Note

When Config.Debug is enabled:

  • Police call chance is forced to 100%
  • Whitelisted jobs are ignored
  • Alert debug information is shown

(This is for testing only and should be disabled in live servers.)

Witness Ped System
Nearby NPCs can act as witnesses and call the police if:

  • They are within a configurable distance
  • They have line of sight to the player

You can also configure:

  • Multiple witnesses calling police
  • A time window to harm or eliminate witnesses before they report
  • Blacklisted ped models
  • No-snitching zones where witnesses will never report crimes

Included Police Alerts

  • Car Crash
    Triggers when you crash into another vehicle at or above a set minimum speed and come to a sudden stop.

  • Carjacking
    Police are called when you forcibly remove an NPC from their vehicle.

  • Explosion
    Detects explosions and alerts police.

  • Gunpoint Carjacking
    Pointing a gun at an NPC driver causes them to stop and flee, triggering an alert.

  • Gunshots
    Nearby witnesses report the weapon type (pistol, rifle, shotgun, etc.). If no direct line of sight, nearby NPCs may still report heard gunshots (single shots, rapid fire, loud weapons). Supports weapon and zone whitelisting.

  • Melee Fight
    Triggered when you engage in a fist fight or melee combat with an NPC using fists, blunt weapons, or bladed weapons.

  • Reckless Driving
    Triggered when NPCs witness dangerous or high-speed driving.

  • Speed Trap
    Speed cameras trigger alerts when speed limits are exceeded and can issue fines.=

  • Vehicle Alarm
    Alerts police when a vehicle alarm is triggered due to break-ins or damage.

  • Vehicle Assault
    Triggered when running over an NPC with a vehicle.

  • Weapon Drawn
    Police are alerted when walking around with a visible weapon.

1 Like

Changelog v1.2.2

Fixes

  • Fixed compatibility issues with pd-mdt.
  • Fixed a crash when using cd_dispatch3d and redutzu-mdt.

Changelog v1.2.3

Added

  • Added config option to send speeding fine payments to a society account.

Fixes

  • Added auto-fix for whitelisted weapons defined as strings instead of hashes.
  • Fixed issue where the panic button sound did not play when another player triggered it.

Changelog v1.2.6

Changes

  • Further advancements to the anti cheat to counter modders - cant say too much, they are watching :eyes: .
  • Auto ban modders on QBCore and Qbox.

Fixes

  • Fixed an error when using dispatcher.
  • Fixed issue where flashing blips were not working correctly and improved player blip performance.
  • Fixed issue where alerts were triggered in pug-paintball despite being allowlisted.

Changelog v1.2.7

Added

  • Added compatibility with plt_mdt, allowing cd_dispatch3d alerts to be displayed on plt_mdt.
  • Added support for the default QBCore officer down alert.
  • Improved debug code.

Changes

  • Further advancements to the anti cheat to counter modders - cant say too much, they are watching :eyes: .
  • Auto ban modders on QBCore and Qbox.

Fixes

  • Fixed an error when using dispatcher.
  • Fixed issue where flashing blips were not working correctly and improved player blip performance.
  • Fixed issue where alerts were triggered in pug-paintball despite being allow listed.

Changelog v1.2.8

Fixes

  • Fixed an issue with built-in police alerts not working correctly, where the anti-cheat was triggered if jobs in Config.PoliceAlerts.police_jobs were not defined in Config.AllowedJobs, causing legitimate alerts to be blocked. If this issue affected you, update your config.lua. If not, no changes are required to the config.lua.
  • Fixed the GPS tracker not working correctly.
  • Fixed an issue where the anti-cheat was not banning players correctly (it was accidentally disabled during testing).

Changelog v1.2.9

Fixes

  • Fixed NUI focus not triggering when using /911 (mouse not appearing on screen).
  • Fixed an issue where toggling voice on the UI prevented mouse movement.