Description
Advanced AI Partner for officers (or something else?)
Features
- MAIN ACTIONS
- Attack (players or npcs)
- Aim on player/npcs and press E
- Send your buddy anywhere by aiming on the spot
- Aim on spot and press G
- Follow | Stop
- Enter | Exit Vehicle
- Attack (players or npcs)
- Heal | Armor | Revive
- You can set max values of Health and Armor in cfg file
- New registered buddies will always spawn with the max health
- If your buddy gets shot you can apply bandages on him, so it will give him some HP
- Same with the armor
- Health and Armor is saving into database by default, but you can disable it in configuration
- If your buddy gets killed, you need to revive him, unless you disable saving of hp and armor, then you can just respawn him
- Weapon Selection
- Fists, Taser, Pistol, Rifle (can be edited in configuration)
- OTHER ACTIONS
- Check buddy’s status
- Carry your buddy anywhere
- Walk Styles
- You can choose from 68 walking styles
- Animations
- You can add unlimited animations and scenarios into cfg file
- Appearance
- Change look of your buddy
- Look saves into database (unless you are not using any database)
- You can use MP skins to make your buddy look like some player
- SYSTEMS
- Groups
- Script is using group system, that allows all buddies to cooperate together in fights
- Combat System
- Sooo… If your buddy gets attacked without being in combat, he will automatically attack that person
- If you get attacked and your buddy isn’t in combat with anyone, he will join the fight with you
- Buddy listens for shots fired, you can edit the hearing range in cfg
- Yes, if he’s not in combat then he will automatically attack that person
- Your buddy won’t attack you, other buddies or other players that are cops
- If there’s big fight with multiple targets, your buddy makes his own decisions to defend himself
- All buddies are set to be defensive, not agressive.
- If combat is over, buddy will holster his weapon automatically (with animation)
- Drive By Shooting
- Your buddy is able to shoot from vehicle
- Weapon Equiping
- If you equip different weapon to your buddy, then he will prioritise this weapon in fights
- Fists or unarmed always sets with pistol, so if he gets into combat, he will use pistol
- Groups
- OTHER FEATURES / THINGS
- Instaheadshot (enable/disable)
- You can disable instaheadshot, so if someone shot his head it will deal same damage as any bodyshots
- Supports two types of menus
- ACE Perms
- Alternative for people that are not using any frameworks, so it checks for ACE perm instead of job
- It has description in cfg file how to use it
- Job restrictions
- Checks for job and grades
- They are depending on your framework or you can customise the function so it checks for something else
- Target System (supports qb-target, ox_target and qtarget)
- You can add unlimited npc skins to cfg
- Limit for buddies per player/character can be set in cfg
- All commands are added in cfg file so you are able to change names of commands
- Translation settings are in cfg file
- Option for creating blip on the map of your buddy, so you’ll never lose him
- Keybinding System (you can bind any action to any key)
- Available for QB, QBX, ESX or STANDALONE
- And some other things that can be found in configuration or during a play
- Instaheadshot (enable/disable)
Updates
Click
Update 0.3
- Added ‘spawn walk’ feature. Basically it finds nearest spawn point and buddy starts following you from there, it’s configurable.
- Improved ‘follow’ option.
- Reworked loops
- Added ‘idle’ animation into cfg
- Added option to turn off listening for shots
- Added weapon accuracy into cfg
- Optimalisation and clean up
Update 0.4
- Fixed bug with vehicle entering
Showcase
NOTES
- Script has completely opened client and server file for developers so you can implement your own code to make it work on any server
- QBCore, QBX, ESX Legacy, older ESX is supported or even standalone usage
- You can use the script without any framework/database/inventory it will simply disable certain features
- Script is based on my K9 script
- Let me know if you missing any features or ideas
Where to purchase: Tebex
Code is accessible | No (only client_editable, server_editable and configuration file is accessible) |
Subscription-based | No |
Lines (approximately) | 5500 ± |
Requirements | qb-core/esx/none, ox_lib (required), oxmysql/mysql-async/none, menuv (optional) |
Support | Yes |
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