Description
Allow robbing graves for players.
Features
- Pre-added 30 locations for graves
- You can add unlimited locations to rob
- Customisable rewards (drop chances, randomised amount, etc)
- Progressbar (ox, qb)
- Reset timer for robbed graves
- Shovel for digging
- As item or accessible through command for standalone users
- Zombie
- There’s chance to spawn zombie after robbing grave.
- Zombie will sneak from behind and instantly attack you.
If you kill the zombie, it will make him disappear like ghost.
- Seller
- NPC location where you can sell robbed items
- Support for qb-target and ox_target
- All options are fully configurable, check out the link below.
- Script has opened files, so you can adapt it to any framework.
- QB, QBX, ESX or even standalone usage is supported
- QB, ESX, OX and QS inventories are supported
- OX and QB targets supported
- Police Alert (ps-dispatch, cd_dispatch or add your custom one)
Showcase
Updates
Click
Update 2.0
- Complete rework of code, clean up and optimalization
- Script is now depending on ox_lib
- Added support for ox_target, qb-target, ox_inventory, quasar-inventory and ox progressbar
- Added support for QBX framework
- Added support for ps-dispatch
- Added more configuration settings
- Changed digging animation (configurable)
- Rework of algorythm that gives rewards
- Added opened files, so you can adapt the script to any framework
Update 2.5
- Fixed ‘heading’ of all locations
- Added shovel
- Could be accessed through item ‘shovel’ or command /shovel for standalone users, files are opened to customise it.
- Changed shovel model to better one
- Added ‘standalone’ settings
- Event security improvements
- Reworked main thread (for non-target users)
- Little adjustments in configuration file
- Cleanup of unused code
Where to purchase: Tebex
Code is accessible | No (only framework files and configuration is available) |
Subscription-based | No |
Lines (approximately) | 1500 ± |
Requirements | ox_lib |
Support | Yes |
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