[STANDALONE/QB/ESX/QBX] Cemetery (Robbing graves)

:star: Description

Allow robbing graves for players.

:bulb: Features

  • Pre-added 30 locations for graves
    • You can add unlimited locations to rob
  • Customisable rewards (drop chances, randomised amount, etc)
  • Progressbar (ox, qb)
  • Reset timer for robbed graves
  • Shovel for digging
    • As item or accessible through command for standalone users
  • Zombie
    • There’s chance to spawn zombie after robbing grave.
    • Zombie will sneak from behind and instantly attack you.
      If you kill the zombie, it will make him disappear like ghost.
  • Seller
    • NPC location where you can sell robbed items
  • Support for qb-target and ox_target
  • All options are fully configurable, check out the link below.
  • Script has opened files, so you can adapt it to any framework.
  • QB, QBX, ESX or even standalone usage is supported
  • QB, ESX, OX and QS inventories are supported
  • OX and QB targets supported
  • Police Alert (ps-dispatch, cd_dispatch or add your custom one)

:cactus: Showcase

:computer: Updates

Click

Update 2.0

  • Complete rework of code, clean up and optimalization
  • Script is now depending on ox_lib
  • Added support for ox_target, qb-target, ox_inventory, quasar-inventory and ox progressbar
  • Added support for QBX framework
  • Added support for ps-dispatch
  • Added more configuration settings
  • Changed digging animation (configurable)
  • Rework of algorythm that gives rewards
  • Added opened files, so you can adapt the script to any framework

Update 2.5

  • Fixed ‘heading’ of all locations
  • Added shovel
    • Could be accessed through item ‘shovel’ or command /shovel for standalone users, files are opened to customise it.
  • Changed shovel model to better one
  • Added ‘standalone’ settings
  • Event security improvements
  • Reworked main thread (for non-target users)
  • Little adjustments in configuration file
  • Cleanup of unused code

:moneybag: Where to purchase: Tebex

Code is accessible No (only framework files and configuration is available)
Subscription-based No
Lines (approximately) 1500 ±
Requirements ox_lib
Support Yes

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Curious, because the graves reset based on distance, does that make this exploitable? So that the player can just continuously go through the graves, leave and just come right back?

They don’t receive any notifications about the reset… if they move far from the robbed grave it will get reseted so they can rob it again. Distance for reset can be changed in the config file.

It may not tell them, but players will very easily discover this feature, and abuse it.

Unfortunately, that is a make-or-break for me.

A suggestion for future updates: Reset it by time, not distance. :slight_smile: Good luck!!!

Script was updated to that option.

Update 2.0

  • Complete rework of code, clean up and optimalization
  • Script is now depending on ox_lib
  • Added support for ox_target, qb-target, ox_inventory, quasar-inventory and ox progressbar
  • Added support for QBX framework
  • Added support for ps-dispatch
  • Added more configuration settings
  • Changed digging animation (configurable)
  • Rework of algorythm that gives rewards
  • Added opened files, so you can adapt the script to any framework

Update 2.5

  • Fixed ‘heading’ of all locations
  • Added shovel
    • Could be accessed through item ‘shovel’ or command /shovel for standalone users, files are opened to customise it.
  • Changed shovel model to better one
  • Added ‘standalone’ settings
  • Event security improvements
  • Reworked main thread (for non-target users)
  • Little adjustments in configuration file
  • Cleanup of unused code