[STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions)

:star: Description

After year of development i’m finally releasing one of my biggest projects i ever worked on at FiveM.
Heists Creator is a complex resource that allows you to create unlimited heists, missions, events or other criminal activities. (it could be extended for something else?)

:bulb: Key Features

  • Choose between two progression modes – checkpoints and action spots – to tailor the pacing and structure of your missions. Progress through meticulously designed checkpoints or engage in dynamic action spots, that adapt based on your configuration.
  • Script is completely multiplayer, so it doesn’t matter how many friends you wanna bring with you! Each friend can focus on something else… Unless you restrict it.
  • No coding knowledge required! Craft heists and missions effortlessly through easy-to-understand configuration files. Define NPCs, objectives, set mission parameters, and control the flow of gameplay with a straightforward and user-friendly configuration. (in-game editor is still in the development, but it’s not main priority at the moment)
  • Define diverse objectives, such as infiltrating high-security facilities, stealing valuable assets, or executing stealth takedowns. Set multiple paths and outcomes, providing a unique experience for every playthrough.
  • Design lucrative rewards for successful heists, ranging from in-game currency and rare items.
  • Utilize the powerful NPC spawner to populate your missions with a variety of characters, each with unique roles and behaviors.
  • Choose from 25+ premade scenes that will make every interaction richer than ever!
    • Scene: Combo of animation, objects and effects together.
  • Minigames! Script has 10+ premade minigames.
  • 0.0ms
  • You can read more about all features here: Click!

:bulb: Premade Heists

  • Script comes with 12 premade heists and missions, all of them are fully opened and customisable.
    • They can be used as examples to create something else.
  • You can see some preview videos below.
  • Read more about them here: Click!

:cactus: Showcase

:computer: Updates

Click

1.0.6 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #7 by sheen
1.0.7 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #10 by sheen
1.2.0 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #15 by sheen
1.2.5 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #20 by sheen
1.3.0 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #23 by sheen
1.3.3 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #27 by sheen
1.4.0 - [STANDALONE/QB/ESX/QBX/ND] Heists Creator (+12 Missions) - #30 by sheen

:open_book: NOTES

  • Script has completely opened bridge files for developers so you can implement your own code to make it work on any server, it also has powerful options to extend the script functionality in any way.
  • Supported Resources
    • Inventories: qb-inventory, ox_inventory, qs-inventory, ps-inventory, lj-inventory
    • Doorlocks: qb-doorlock, ox_doorlock
    • Targets: qb-target, ox_target
    • Dispatches: ps-dispatch, cd_dispatch, qs-dispatch, qb-dispatch, origen_police
  • QBCore, QBX, ND, ESX Legacy or even standalone usage is supported
    • You can use the script without any framework/inventory/target/doorlock.
  • Let me know if you missing any features or ideas.

:moneybag: Where to purchase: Click!

Code is accessible Framework files and configs are opened
Subscription-based No
Lines (approximately) 20 000
Requirements ox_lib, gamebuild 2699 or higher, onesync, brain
Support Yes

:heart: OTHER RELEASES :heart:
Advanced Yoga (+ Meditation)
K9 (Police Dog)
AI Buddy (Police Buddy)
Player Carjacking / Pull Driver Out
QB/ESX/QBX - Cemetery
QB/ESX/QBX - Chopshop V2
QB/ESX/QBX - Chopshop V1
QB/ESX/QBX - Fights
Skydiving
QB - Job Creator
QB/ESX - Christmas Gifts

4 Likes

can i do the heist with friends ?

Yes, it’s completely multiplayer. There are few premade solo missions, but rest of them are unlimited.

Preview Video is very well made, however I miss a video of the creator / how it works, any chance you could add that?

If you read through our documentation, you will get better understanding how it works.
I’m planning some video tutorials and other showcases, but they will be release probably at January.

1 Like

sounds good, will do, product also looks great, nice work!

1 Like

Update 1.0.6

  • Added new ‘blip’ parameter for NPCs, at the moment it’s only used to mark enemy npcs.
    • It shows only when you are nearby
    • Works with global settings or individually
  • Fixed alert, it was displaying title twice.
  • Fixed police count for ESX.
  • Added new ‘CLEAR’ function
    • Can be triggered only if heist was started
    • It will remove all entities and disable checkpoints with action spots
    • Useful for mission ending
  • Added new parameter ‘FriendlyGuards’ and removed GUARDS_FRIENDLY from main config file
    • This parameter finally splits functionality of friendly guards, so you can define which guards will be cooperating with pre-defined jobs from main config.
  • /cleanheist command
    • Edited restrictions, now you clean it only if the heist is started.
  • Change parameter ‘wait’ from functions to ‘delay’
  • Premade heists
    • Humane Labs
      • Fixed gas and damage by gas.
      • Added ‘FriendlyGuards’ parameter.
    • Morgue
      • Added ‘CLEAR’ function to be called after 40 seconds.
    • Pacific Bank
      • Changed ‘RequiredCops’ number from 0 to 4
      • Added ‘FriendlyGuards’ parameter
    • Submarine
      • Added ‘CLEAR’ function to be called after 5 minutes.
2 Likes

Hey :raised_hand_with_fingers_splayed:

Here is 25% off coupon for 3 lucky ones :slight_smile:
HS25

Enjoy! :heart:

Update 1.0.7

  • Improved security of events and callbacks
  • Added new parameter into main config
    • CFG.LOOT = ‘default’ / ‘custom’ - means you can add/write your own logic for loot, code is accessible at server_editable.lua
  • Several functions/events were reworked to improve overall performance
  • Added missing lang messages into main configuration
  • Added new parameter for loot
    • trolley?: true/false
    • Defines if loot comes from trolley or not, if yes then it will multiply the amount from configuration by collected loot from trolley.
    • This parameter is mainly for new ‘trolley’ scenes, read through and you will find the answer.
  • Minigames:
    • ‘password’
      • Added little outro when you fail to obtain password
      • Added more passwords to get more randomness
    • ‘big_drill’ and ‘laser’
      • Added sound effects when you break disc
      • Added hint how to control drill into left upper corner
    • ‘mini_drill’
      • Adjustments to triggers for sound effects
      • Added hint how to control drill
    • ‘fingerprint’
      • Added intro, outro and fail movies
      • Added sound effects
      • Fixed waiting time for minigame result
    • ‘fingerprint2’
      • Added brand new minigame
    • ‘voltage’, ‘keypad’
      • Added intro, outro and fail movies
      • Added sound effects
      • Added option to exit minigame with backspace
  • Scenes:
    • Added debug message into console when you choose invalid scene
    • Several improvements for loading/unloading scene
    • If you restart script while you are in active scene it will unload it completely
      • Useful for testing etc…
    • ‘mobile_hack’
      • Changed object name that interacts with scene to different one
      • Improved animation settings
    • ‘drill’
      • Added drilling effects
      • Completely improved animation
      • Optimalization
    • ‘laser’
      • Added brand new scene
      • Description:
        • Similar to drilling scene, but with laser. It has also own effects and sounds.
    • ‘big_box2’
      • Alternative for ‘big_box’ scene, just with slightly different model.
    • ‘money_trolley2’, ‘gold_trolley2’, ‘coke_trolley2’, ‘diamond_trolley2’
      • Brand new trolley scenes for all current types
      • They are still in BETA, but it went really good through testing phase.
      • What’s the difference between them:
        • You need to hold left click to collect loot, collect speed depends how long you hold the left click.
        • Also you are able to stop collecting and comeback whenever you want or even your friends can finish looting.
        • With these types it comes with new parameter
  • Premade Heists:
    • All Fleeca Banks
      • Adjusted offsets for all ‘drill’ scenes, so they fit more.
    • Ghetto
      • Changed zone sizes on trolley locations
      • Changed trolley scenes into new ‘coke_trolley2’
      • Added new ‘trolley’ parameter into loot table
      • Adjusted loot amount
    • Humane Labs
      • Action 3 and Action 4:
        • Changed scene from ‘big_box’ into ‘big_box2’ and ‘torch’ was changed to ‘mobile_hack’
        • Added new minigame to Action 4 (‘fingerprint’)
        • Spawned objects were changed
        • Changed spawn triggers, now they spawn after finishing/calling ‘PHASE_5’
    • Pacific
      • Changed trolley scenes to new ones (‘money_trolley2’, ‘gold_trolley2’)
      • Adjusted loot for trolleys and added new ‘trolley’ parameter to define them.
      • Adjusted offsets for ‘drill’ scenes
    • Submarine
      • Changed ‘big_box’ scene to ‘big_box2’, also spawning model was changed.
  • And other tiny improvements or bug fixes…

Very Nice release!
U think it is possible for an RP server?
Does cops get alerts when there is an heist started and is it possible to shut down the NPC’s?

Hey,

Yeah it was made for any type of server, most of my customers using it on their RP server.
Yes, you can modify alerts through configuration, you can even setup triggers when the alert should be called. If you read through our documentation then you’ll get better understanding how it works, but i got on problem to help you or answer any question.

Ox target supported?

Yes sir.

Hey :raised_hand_with_fingers_splayed:

Update 1.2.0

  • Added multi-language system (only english at the moment)
  • Added support for Quasar dispatch
  • Slightly changed structure of heist configurations
  • Added automatic detection of framework
  • Reworked synchronization between players
  • Improved security for events
  • Reworked cooldown system
  • Added error handler, that should give you little help if you screw up something (i’m planning to make it more advanced in the future)
  • FriendlyGuards parameter was moved into NPC category
  • Added gas
    • Since today, you are able to call gas to anywhere and stop it anytime. (check documentation or humanelabs for example)
    • Added menu where you can check all active gas places with option to turn them off. (only for pre-defined jobs from main cfg file)
    • You can create gas only if the heist is started.
    • It automatically turns off if cooldown isn’t running.
  • Lasers
    • Added option to call functions and events
  • PolyZones
    • They were completely reworked, so now you are able to create unlimited polyzones in each heist and set them as triggers for anything you would like. (check documentation or humanelabs for example)
  • Checkpoints and Action spots
    • Added 3 new categories/tables: onStart, onSuccess, onFail
    • These categories are able to trigger functions (at the moment). Same like before, just now you can trigger them at certain phase of interaction with those categories.
  • Functions
    • Added new: ‘START_GAS’, ‘STOP_GAS’, ‘UPDATE_MODEL’, ‘RESTORE_MODEL’
  • NPCs
    • Fixed many weird outcomes with npc settings.
    • Certain settings should be applying to npcs (hopefully) better than before.
    • Added new parameter ‘patrol’
      • Allows you to create patrol routes for npcs (check documentation or morgue heist for example)
      • It can’t be used together with parameter ‘walk_around’
  • Minigames
    • Added exports for each minigame
    • ‘password’
      • Slightly reworked.
      • Splitted into two phases: finding correct ip, decrypting password
  • Scenes
    • Added new: ‘thermite2’, ‘valve’,
    • ‘thermite’
      • Added new particle effects and sounds
  • Premade Heists
    • All configuration files were changed to new structure.
    • Humane Labs
      • Old gas functions and events were removed and implemented new gas system.
      • Implemented new polyzone system.
      • Changed position of npc number 24
    • Morgue
      • Added better restriction for entering the mission (that should prevent more people joining it)
      • Added background music
      • Fixed wrong index number of action spot
      • Implement ‘patrol’ parameter to npcs
      • Reduced npcs from 3 to 2
      • Added correct trigger for restoring window model
    • Pacific
      • Changed scene from ‘thermite’ to ‘thermite2’ at first checkpoint
      • Implemented new laser parameters
      • Added ‘UPDATE_MODEL’ function (+ restore event) for swapping door model after thermite
    • Submarine and Yacht
      • Implemented new polyzone system.
  • And many improvements and fixes that i don’t need to mention… :ok_hand:
1 Like

Hey :raised_hand_with_fingers_splayed:

Another 20% off discount coupon for 3 lucky ones :slight_smile:
HS20

Enjoy! :heart:

2 Likes

It’s extremely easy to create new heists and different events thanks to the simple guide and example to follow, plus the support is really very kind!! With this script, I’m replacing so many heists and similar with a single resource, it has 5 mini-games included!! I’m very happy, and I hope more people can try out this script!!

1 Like

Thanks man a really appreciate your comment! :heart:

Just to clarify, it has 11 minigames at the moment. :sweat_smile:

I apologize, I actually don’t know where I came up with that 5 yesterday :rofl:

1 Like

Hey :raised_hand_with_fingers_splayed:

Update 1.2.5

  • Added new parameter category for checkpoints and actions: required = {}
    • Is used for checking items and weapons at the moment, but will have more options in future.
    • You can check for specific weapon or category. Also you are able to add custom check for anything.
  • Added option to bind gas menu and briefing menu to keybind.
  • Reorganized main configuration (shared/config.lua)
    • Added some new options that are still work in progress…
  • Functions
    • Added new: ‘UNLOCK_DOOR’, ‘LOCK_DOOR’ (only for doorlocks)
  • NPCs
    • Added new parameter: fire_pattern
      • Allows you to set how npc will use their gun, fullauto, burst etc… (will be explained in docs)
  • Scenes
    • Some scenes weren’t able to work with minigames, now they do… Obviously the looting scenes like trolly etc… are not…
    • Added export ‘SCENE_ACTIVE’, returns true/false
  • Premade Heists
    • Most configuration files were changed to follow new parameters structure (for ‘require’ category and some clean up)
    • Ghetto
      • Fixed wrong parameters
  • And many many many many improvements and fixes that i don’t need to mention… :ok_hand:
1 Like

This is the Best Heist creator on Fivem … If u don’t have it … Take it quickly

1 Like