FEATURES
- Recipes as Items so you can scatter them around your city for players to find and collect
- Players can store recipes inside a recipe book for future reference
- Crafting Points can be setup around the map these can be locked to job/gang or keycode if you wish. They can be an already existing point or object in game or you can choose to spawn a prop of your choice to use as the crafting bench*
- Setup new recipes very easily and assign them a “type”
- Crafting points can be setup to allow certain “types” of recipe e.g Mechanic type recipes can only be done at mechanic benches
- All recipe types can have a minigame or anim of your choice attached to them
My Other Scripts:
WEED GROWING
ROBBERY CREATOR
BANK TRUCK ROBBERIES
BOUNTY HUNTER
DRUG DEALERS
DRUG LABS
FISHING SIM
SUPPORTS
ox_inventory
qb-inventory
qs-inventory
mf-inventory
ox_target
qb-target
q-target
Recipe Snippet
Recipes = {
['Repair Kit'] = {
Time = 7500,
RewardItem = "repairkit",
RewardCount = 1,
Default = false, --## true means the recipe page doesn't need to be found to display in the crafting book.
Type = "Mechanic",
Required = {
steel = 1,
metalscrap = 1,
},
},
},
Type Snippet
Types = {
['Mechanic'] = {
Anim = {Dict = "missmechanic", Anim = "work_base"}, --## Can be like this for an anim : {Dict = "", Anim = ""}, --## Can be false
MiniGame = false, --## Is there a minigame required to do this?
},
},
Crafting Point Snippet
CraftingPoints = {
['Mechanic Benches'] = {
Icon = "fa-solid fa-wrench",
Label = "Mechanic Bench",
Types = {
['Mechanic'] = true,
},
Public = false,
Jobs = {
police = true,
}, --## Can be a job of tables who can access this
Gangs = false,
KeyCode = false,
SpawnObject = 'imp_prop_impexp_mechbench', --## Do you want to spawn a physical object at these spots? if not set to false -- https://gta-objects.xyz/objects
Positions = {
['Sotuth Street'] = vector4(742.44738769531,1293.4984130859,360.29650878906,1.1635576486588),
},
},
},
CRAFTING UI
CRAFTING BOOK UI
CONFIG
Code is accessible | Partially |
Subscription-based | No |
Lines (approximately) | 1500+ |
Requirements | dirk-core |
Support | Yes |