Felis Development - Companions/Pets
I would like to introduce my first public release and brand that we’re creating. Today we’ll introduce probably the best companions/pets resource out there at the moment.
It’s fully standalone, you don’t need any framework whatsoever, but if you want to use it for a framework (for example ESX, QB server) there is no problem at all, it’s fully dynamic and can be adapted to any framework.
We’ve left so much freedom for you to add whatever checks or actions you want or need.
As an example with this release, we’re including free QBCore adaptation, which will be completely for free and ready to use.
[Features]
- Most important thing: dynamic codebase;
- You can add as many animations as you want;
- You can add as many custom actions as you want;
- Basic translations with dynamic syntax for new actions/animations;
- Straight forward UI menu, controllable with keyboard or mouse;
- You can adapt the resource to any framework or custom codebase;
[Usage]
First of all, if you’re using resource as standalone, please enable spawn command in config, if needed add ace permissions for command to your server.cfg.
Then, please set default keybinds in config or leave them empty and make sure you set them in-game in Settigs → Keybinds → FiveM.
[Support]
Currently this script supports ESX, QBox, QB with ox-inventory and qb-inventory out of the box. It also requires ox_lib as dependency.
After pet is spawned, you’ll have two binds available, one is to open basic menu, without any selection.
Second bind is more advanced, with first click pointer will appear to select position in world or entity (like NPC, Player or Vehicle), after you have position or entity of your liking selected, press it again and it’ll open menu with different options.
NOTE: More about menu types you’ll find in our resource documentation.
[Preview]
Here’s a small introduction video here.
[Purchase]
NOTE: Resource is using FiveM (CFX) Escrow system.
The resource can be purchased at our official tebex store: Felis Development
Price: 20€ + Tax
[Documentation]
We’ve included a bunch of exports, events, and other stuff to make resource adaptable to anything! Everything is documented in our official repository, so please refer to it, and start building something wonderful for your players to see and use!
[Support]
Support is given via our discord server. You can find link on documentation or tebex store.
[Perfomance]
Idle:
Spawned pet:
While selecting coords or entity with raycast:
[Upcoming features] (which could be easily done via custom actions, but for easiness, it will be added to the codebase):
- Make more dynamic animations and allow to use enter & exit animations instead of using just one basic animation;
- Make pets pettable;
- Make pets rideable;
- Add some games like fetch, etc.
Have suggestions? Please open an issue in the dedicated GitHub repository, and tell us about it!
[Our Paid Resources]
- [PAID][STANDALONE/QB/ESX] Advanced Radio V2 /with Ranges, Lockable Channels, Jammers and more
- [PAID][QB] Dynamic / Advanced HUD
- [PAID] [ESX/QBCORE] Portable Storage / Containers
- [PAID] [ESX/QB] Remotely Controlled Vehicles (RC)
[Our free resources]
Code is accessible | Yes, fully |
Subscription-based | No |
Lines (approximately) | ~1k |
Requirements | Requirements, otherwise dependencies listed above |
Support | Yes, via discord server |