[PAID] [ESX] Visual Core Lumberjack (Experience & Level system)

Advanced, fully optimized with nice UI Lumberjack job for your Roleplay server with built-in experience & level system. This job is inspired by GrandRP and made for ESX framework.
Escrow protected and source code are both available for purchase!

:tv: Streamable showcase


UI menu

  • Modern, customizable UI
  • Player experience display in UI
  • Level 2 required experience display in UI
  • Easy configuration (config.lua)
  • Chopping trees (Level 2)
  • Carrying planks to a specific spot (can be editable in config.lua) (Level 1)
  • Tree locations can be changed in config.lua
  • Plank pick-up locations can be changed in config.lua
  • Built in level and experience system (everything is configurable in config.lua)
  • All players’ experience are saved in database
  • Custom notifications can be used (config.lua)
  • Very well optimized resource

  • Last Updated: 21/06/2022
  • Built On: ESX
  • Type: Source Code or FiveM Escrow protected
  • Idle: 0.00ms
  • Active: 0.01-0.07ms

:shopping_cart: Buy via Tebex [Escrow]
:shopping_cart: Buy via Tebex [Source Code]

Check out our other releases (paid):
Visual Core Speedometer [ESX/QBCore/Standalone]
Visual Core HUD [ESX/QBCore]
Visual Core Character Information UI [ESX]
Visual Core Character Creation [ESX]
Visual Core Bus Driver Job [ESX]
Visual Core Identity [ESX]
Visual Core Banking System [ESX]
Visual Core Delivery Job [ESX]
Visual Core Solar Panels [ESX/QBCore]
Free releases:
Visual Core Notify [Standalone]

Code is accessible Yes
Subscription-based No
Lines (approximately) 700
Requirements ESX
Support Yes (Discord)
1 Like

Good release love it

1 Like

Glad you liked it!

In level 2 chopping tree, please implement need a specific item to chop, like axe…

In next new release.why don’t you try something for gangs, like turf system.or gang job system

We will do that in the next update :slight_smile:

And about gangs we will think about your suggestion! Thank you :heart:

1 Like