[Paid] Advanced Gang Creator [ESX/QB]

Introducing system that enables dynamic creation of multiple gangs on a live server, without the need for restarts!

Features

  • Creating Gang

  • Deleting Gang

  • Updating Gang

  • Resetting Gang

  • Markers

    • Boss marker
    • Take vehicle marker (integrated vehicles, purchased vehicles)
    • Return vehicle marker
    • Helicopter marker
    • Levelling marker
    • Stash
  • Supported inventories: ox_inventory, qs_inventory, qb-inventory, ps-inventory

  • Stash system

    • Ability for everyone to enter stash if they have password, for example police can access if they have password, this feature can be disabled
    • Increasing stash size and weight by levelling up mafia (works on all inventories)
  • Action menu (cuff, uncuff, put in vehicle, take out of vehicle)

  • Dealership

  • Commands

    • Creating Gang
    • Deleting Gang
    • Teleporting to base
    • Finding base via GPS (for players, can be disabled)
    • Updating Markers Positions
    • Updating Integrated Vehicles
  • Adding as many as you want markers

  • API

    • isCuffed
    • isMafia
    • getMafiaLevel
    • doesMafiaExist
    • AddMafiaMoney
    • RemoveMafiaMoney
    • SetMafiaMoney
    • SetMafiaLevel
  • Garage

  • Impound

  • Logs system

  • Levelling system

  • Protected against cheats

  • Optimized (0.00 - 0.02)

For better understanding of script, check Preview Video

Config

Docs

Worth mentioning

  • The script has been thoroughly tested with the latest versions of all the scripts listed in the requirements section. We can ensure that the script is compatible and functions as intended when using these up-to-date dependencies. However, we cannot guarantee the proper functioning of the script with older versions of the required scripts. It is highly recommended to use the specified latest versions to ensure the best performance and compatibility.
  • qb version needs some adjustments in core to work properly, you can find them at docs

Tebex

Code is accessible No
Subscription-based No
Lines (approximately) 3300+
Requirements oxmysql, ox_lib, esx/qb, ox_target/qb-target
Support Yes
169 Likes

I have a few questions…

I take it you can set up as many gangs as you would like? As an admin? As we have like 20 in our server, be nice to use this.

From looking at config all or it can be locked down , only thing they have access to is what we set up as a admin.

Can vehicles feature be removed? or turned off? this one (integrated vehicles, purchased vehicles)

Also can the impound be tuned off?

The garage system , does it save vehicle damage i.e , door, tiers , windows, , dints , scratches?

Can each gang have more than one stash? , if not would be nice to be able to give as many stashes as they need , with each stash being able to to updated by levelling system.

Any option to remove or change the stash prop and make it blip with 3rd eye?

Do you have plans to update this and add more thing that using the levelling system?

Last question , should of called the script Gang Creator , fits it better.

4 Likes

Can vehicles feature be removed? or turned off? this one (integrated vehicles, purchased vehicles)

Right now there is only option to skip adding vehicles, not fully disable

Also can the impound be tuned off?

We can add option for that

The garage system , does it save vehicle damage i.e , door, tiers , windows, , dints , scratches?

It does

Can each gang have more than one stash?

Right now no, but there is option to increasing stash size and weight which you can edit in config

Any option to remove or change the stash prop and make it blip with 3rd eye?

we didn’t planned

Do you have plans to update this and add more thing that using the levelling system?

we would like to hear some ideas first :smiley:

Last question , should of called the script Gang Creator , fits it better.

we will think about it

if you have more question, want some custom changes on script, feel free to open ticket at our discord

1 Like

Yea, would be cool to be able to have more than 1 stash for each gang , as a lot of gangs have like 3 or 4 as they use one for dirt money , one for guns , and the other two for other bits, or high ranks

An option for not a prop would be good as a lot of gangs have MLO’s and adding a prop looks out of place and also a little more optimizes without a prop having to be spawned in all the time when near it.

1 Like

object is spawned locally, bit optimized than marker

1 Like

GANG CREATOR UPDATE [ESX/QB/OX]

  • Added support for qb core
  • Added support for qb-inventory
  • Added ability to create as many markers/stashes as you want
  • Added ability to remove markers/stashes
  • Script automatically detects your framework
  • Code improvement and optimization

Future Plans

1 Like

Wow very nice script

2 Likes

image

add boat pliz ?

1 Like

Boats can be added as “Vehicles”, you just need to setup the marker near or inside the water.

2 Likes

very good script :slight_smile:

3 Likes

GANG CREATOR UPDATE [ESX/QB/OX]

ESX Changes

  • Added ability to set gang to metadata field, aka “job2”, can be chosen in config where you want to set gang
  • Added command /setgang (only works if metadata field is turned on in config)

For this feature you need to be on ESX 1.9.4 or above

3 Likes

add a category to put the blips if we want or not on certain gang, make sure that we can’t store npc vehicles in the garage of the gang

2 Likes

This is a good script that makes creating gangs easier. But it could be expanded.

2 Likes

We are very happy to listen to your ideas and implement them in the script.

1 Like

Nice script

Update

Good morning,

I would like to know if it is possible to create a very simple clan, without a vehicle or anything else, just a chest.

Hello, that is not possible.

UPDATE 1.9

  • Added new command uisetgang, helps you to set gang via UI, works with both esx and qb-core

UPDATE 1.8

  • Due to alot of requests stash is not anymore physical object, now it is marker like rest
  • Added support for ESX 1.10.0 and above
  • Script is third eye script free from now (doesn’t need anymore any third eye script)
  • Code improvement

TODO

  • Add territories capturing

Update can be downloaded at Keymaster

We made our system for storing job data which doesn’t use anymore ESX metadata feature, 1.9.4 version is not limitation anymore