I would finally like to introduce Luxart Vehicle Control V3 to the community as a whole. This script has been in the works for more than a year now, originally as minor modifications to a full rework and expansion of the original script.
Siren Controller HUD: A small togglable and adjustable visual representation of the scripts functionality modeled after real siren controllers.
Additional Tones: adds 6 tones originally unutilized in V1, V2
Siren Assignments: now you can pick and choose which cars get what sirens. Models can have 3 to a theoretical unlimited amount of sirens. Different departments can utilize different sirens.
ELS Style Siren Hotkeys: utilize your numrow to quickly select which siren you want
Adjustable Manual / Auxiliary Tones: Change which tone to use for each manual tone (primary and secondary) as well as the auxiliary tone.
And Much More: Siren Park-Kill, Traffic Advisors (w/compatible vehicles), Take Downs, Extra Toggling, Enhanced Sound Effects, Lockout…
All the instructions and information needed can be found on the wiki.
All updated, suggestions, bug reports can be made under the issues tab. Download the releases not the branches. There are stable and prereleases (betas).
Example / Premade Configurations:
Watch the video below using time stamps to navigate the explication of LVC v3.
Luxart Vehicle Control was an ingenious creation by Lt. Caine! Thank you!
ELS Clicks added by Faction, this added realism pushed me to get into developing in the first place. Thank you!
All credit to those above who contributed there projects can be found here:
You’re likely using Factions version of LVC what I call v2 (what LVC V3 is based on), one of the most widely used scripts in FiveM. That consumes about 5-10ms client side. Its network calls are managed quite well with Lt. Caines logic.
The additional features added to LVC bring the client-side 10-15ms. Approximately 5ms average higher. You may have noticed LVC uses Plugins to expand its functionality (Traffic Advisor, Extra Toggling, etc.) this adds more overhead approximately 10ms however these plugins are still on their first release and can be optimized AND are optional developers can pick and choose what features are right for them.
RageUI the menu adds a larger overhead (~45ms total) when open but, that is something not often used day-to-day.
Is there any way to make it so turning on the turn signals has the same noise as the hazards going on/off? That’s really my only pet peeve with this is that they don’t make a noise when being switched on/off. I’d fix it myself but I have no idea where to even begin with it.
Ahh yes, GTA V only has turn signal SFX for some vehicle hashes, not all. Too prevent duplicating the sound I chose to only play the custom SFX on hazards toggle. Look near here: LVC V3.2.4 - /UTIL/cl_lvc.lua#L783-L828
Add the lines below to the associated left and right turn signal toggles. PlayAudio("Hazards_On", hazards_volume, true) PlayAudio("Hazards_Off", hazards_volume, true)
1 additional server call is made on client startup only to pull the version information. No other modifications have been made to Events. If Luxart Vehicle Control by Lt. Caine (V1), or Faction (V2) work on your server, this should also work.
If you’re still having network overflows with the previous versions, consider disabling/removing turn signal syncing.