This resource allows players to easily and effectively manage the traffic around them. Place barriers, cones and more to stop traffic in the area.
With massive configuration support, you can easily add objects and manage who can use the menu or simply allow everyone to! This resource has been tried and tested in nearly every FiveM server in one way or another these days, and it’s the best option out there for traffic management. Whether you’re a police officer at a collision with traffic blaring past, or you’re doing roadworks on Joshua Road, this menu will be your best friend.
Features:
Object Spawner
Working scene lights.
AI Traffic Controller (Change the speed of traffic within a radius)
Full Configuration support
Whitelisting
Synced/Networked Traffic Management
Bugs/Issues:
Scene lights spawn facing behind you.
Must press key/input command twice initially to open the menu if mode set to ‘IP’. This only happens on first activation.
What is the key to open the menu?
I see keypress 166, which I believe is F5, but the menu doesn’t seem to be opening. I have the resource in and it is started.
Of course! All you’d have to do is change the following…
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
if IsControlJustPressed(0, 168) and GetLastInputMethod( 0 ) then
trafficmenu:Visible(not trafficmenu:Visible())
end
end
end)
To something along the lines of…
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
RegisterCommand('scenemenu', function(source, args, rawCommand)
trafficmenu:Visible(not trafficmenu:Visible())
end, false)
end
end)
Although I haven’t tested that fully, it should work absolutely fine!