Finally, we bring to you (under a new brand) scene menu 2.0. New features, fixed bugs, optimization, and hours of sweat and tears bring you the latest in traffic and scene management technology within FiveM.
WHAT’S NEW
You can now stop peds in their tracks, allowing you to manage both road AND foot traffic!
Manage traffic pathing nodes for a sleeker way of stopping and redirecting traffic.
Enjoy a brand new interface with a user-friendly menu API
Visualise the zones before you place them in 3D!
Close off individual lanes
THE FEATURES YOU KNOW AND LOVE
Utilise speed zones to slow or halt traffic in an area
Place down objects such as cones, lights, signs, and anything else you desire
We deemed it necessary to create a new thread for this new version following the significant changes to the API provided by FiveM, and how vastly different this resource is from the original. However, you can still access the original deprecated scene menu resource here.
REPORTING ISSUES
If reporting a bug/issue via the fivem forums, leave a comment below using the following template…
Bug Report
Server Version -
OneSync Enabled -
Infinite Enabled -
What did you do to cause this -
What happened -
What did you expect to happen -
Any videos/screenshots supporting -
First of all - 10/10 for being free! This is incredible. I’ve never seen a script actually allow node changes for traffic.
I gave it a quick test however and had a few comments around the deletion of props.
We found that other players cant delete props that have been placed by someone other then themselves. This is only an issue in the case where someone forgets to delete their props or they crash out of server.
It’s a resource I released a while ago that became almost a must have for every server I joined. I’ve decided to come back to the community and revive it and I’m happy with the reception so far
Some features that were very handy in the original seem to be lacking here. Mostly the Sky Editor for traffic nodes. The roads that have individual lane control also seems to be quite limited, especially on highways where it would most useful.
There was no node editing in the original, that’s a new feature added in 2.0. In addition, from what I’m aware the pathing nodes are GTA not resource specific. I haven’t added or altered any of the paths. Individual lane control can be achieved via the speed zone system at size 1-3
First of all a really great script and it works perfect for our server its really nice to see how much passion you put into the script.
I have a question or sugesstion? Is it possible to do it for only few jobs like police, dot and mechanic?
That would be so awesome. To have the choice how many Jobs are allowed to use it.
Currently, there’s no planned ESX or other such framework integration, however, this is something planned for the near future. It can, however, be easily implemented with some code editing I do believe.