Scene Menu 2.0 | Traffic Policer

SCENE MENU 2.0!

Finally, we bring to you (under a new brand) scene menu 2.0. New features, fixed bugs, optimization, and hours of sweat and tears bring you the latest in traffic and scene management technology within FiveM.

WHAT’S NEW

  • You can now stop peds in their tracks, allowing you to manage both road AND foot traffic!
  • Manage traffic pathing nodes for a sleeker way of stopping and redirecting traffic.
  • Enjoy a brand new interface with a user-friendly menu API
  • Visualise the zones before you place them in 3D!
  • Close off individual lanes

THE FEATURES YOU KNOW AND LOVE

  • Utilise speed zones to slow or halt traffic in an area
  • Place down objects such as cones, lights, signs, and anything else you desire
  • Fully customizable
  • Networked traffic management

CHANGELOG

Patch v2.0.1

Patch v2.0.1

  • Players can now delete each other’s props.
  • The speed zones syncing are now fixed.

ORIGINAL SCRIPT

We deemed it necessary to create a new thread for this new version following the significant changes to the API provided by FiveM, and how vastly different this resource is from the original. However, you can still access the original deprecated scene menu resource here.

REPORTING ISSUES

If reporting a bug/issue via the fivem forums, leave a comment below using the following template…

Bug Report
Server Version -
OneSync Enabled -
Infinite Enabled -
What did you do to cause this -

What happened -

What did you expect to happen -
Any videos/screenshots supporting -

Screenshots

DOWNLOAD HERE

15 Likes

big respect for this that you releases for free alot thanks that person like you still here :heart:

4 Likes

First of all - 10/10 for being free! This is incredible. I’ve never seen a script actually allow node changes for traffic.

I gave it a quick test however and had a few comments around the deletion of props.

We found that other players cant delete props that have been placed by someone other then themselves. This is only an issue in the case where someone forgets to delete their props or they crash out of server.

2 Likes

Brill… Thanks for the feedback. I’ll be networking the props with the next update

Wow super powerful resource mate, gives alot of options for rp and traffic control, Only question is there a way to do specific lanes?

2 Likes

Of a fashion - You can now use a much smaller zone, and it shows a radius around you so you can see which lanes it will affect when you place it down

Yeah iv got that down haha i more met with the node editor? or are there only ones lot of nodes per street

Yeah, I think the nodes are quite primitive when it comes to that sadly

Fair enough, regardless great resource mate!

1 Like

Thank you! <3

awesome! I will keep my eyes out for the update!

Again, this is a fantastic resource for traffic management!

1 Like

Something this unique & free? Amazing!

1 Like

This is really cool, would love a video of it.

It’s a resource I released a while ago that became almost a must have for every server I joined. I’ve decided to come back to the community and revive it and I’m happy with the reception so far

3 Likes

You’re welcome to make one! Just make sure you send it to me so I can add it to the post!

1 Like

Some features that were very handy in the original seem to be lacking here. Mostly the Sky Editor for traffic nodes. The roads that have individual lane control also seems to be quite limited, especially on highways where it would most useful.

1 Like

There was no node editing in the original, that’s a new feature added in 2.0. In addition, from what I’m aware the pathing nodes are GTA not resource specific. I haven’t added or altered any of the paths. Individual lane control can be achieved via the speed zone system at size 1-3

First of all a really great script and it works perfect for our server its really nice to see how much passion you put into the script.
I have a question or sugesstion? Is it possible to do it for only few jobs like police, dot and mechanic?
That would be so awesome. To have the choice how many Jobs are allowed to use it.

1 Like

Hi there,

Currently, there’s no planned ESX or other such framework integration, however, this is something planned for the near future. It can, however, be easily implemented with some code editing I do believe.

any luck on this? :smiley:

1 Like