Say goodbye to boring lock scripts and half-baked key systems. IC3D Vehicle Keys delivers a polished, performance-friendly solution with style, security, and full framework/inventory flexibility.
Features:
- Multiple Key Styles (Modern / Futuristic / Normal) β visual variety out of the box.
- Animated Key Fob UI β lock, unlock, trunk, remote start with smooth transitions.
- Remote Engine Start / Stop β cinematic and roleplay friendly.
- Alarm System (Horn + Flashing Lights) β triggers on forced entry & lockpicking.
- Lockpick MiniβGame β plug in
bl_ui,lockpick,t3_lockpick, or your own. - Hotwire Mini-Game (NEW)
- Editable Dispatcher Function β one function in config to integrate ANY custom dispatch.
- Inventory Integrations β
ox_inventory,qs-inventory, simple hook spot for custom. - Replacement Key Shop β blip, pricing, payment mode (ox money item or Framework Cash).
- Money Handling Flexibility β item based (ox) or Framework Accounts.
- Plate β case / whitespace agnostic matching.
- Automatic Lock on Freshly Spawned Vehicles β discourages instant theft.
- Statebag Driven Lock Sync β network safe & resilient.
- Locales Included β EN / ES / PL / FR / IT / PT (easy to add more).Β«
- Minimal Dependencies β ox_lib for optional keybind + notify.
- Keybinds if you donβt want to use the NUI.
- Extensible Architecture β alarms, dispatch hooks, perβclass rules easy to add.
- Lightweight.
Preview
Download
- Get this resource at Tebex
Documentation
My other scripts
- ic3d_halloweenevent
- ic3d_nitro
- ic3d_marketplace
- ic3d_banking
- ic3d_territories
- ic3d_selldrugs
- ic3d_windturbines
- ic3d_vipparking-penthouse
- ic3d_lootcontainers
- Ic3d_cayoflight
- ic3d_bussystemv2
- ic3d_bussystemv1
- ic3d_neonloadingscreen
- ic3d_sakuraloadingscreen
- ic3d_identity
- ic3d_vendingmachines
- ic3d_vendingmachinesv2
- Ic3d_dmvschool
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | ~1200 |
| Requirements | ox_lib |
| Framework Requirements | ESX or QB-CORE required for locksmithing, this is located in an open-source file, so that you can make it compatible to your own framework |
| Support | Yes |

