ic3d_lootcontainers | Loot Containers | [PAID][ESX][QB-CORE]

FiveMbyCfx.re-change-mebuiltwithQBCoreFrameworkbyJericoFxKakarotHamy2024-03-0512-13-15-Trim-ezgif.com-optimize

Preview


Explanation

  • Loot containers with a cool cutscene with a lot of configurable options

Features

  • Everything is configurable
  • ESX & QB-CORE
  • Cool cutscene
  • Open-Source & Escrow

Customizability

  • Easy customization with instructions on how to change everything

Download


Config Preview


Code is accessible ~
Subscription-based No
Lines (approximately) ~400
Requirements ESX OR QB-CORE and ox_lib
Support Yes

My other scripts

4 Likes

config preview?
are they guaranteed spawns at locations or does the script have an option for changing/locations per restart with options for no map blip?
Is there a dispatch option to alert police to theft or require police to rob?

I’ll put a config preview in a second.
(with that, it may answer the other questions, if not, you can ask them again, or open a ticket on my discord)

1 Like

Just added it.
There isn’t police alerts neither required police option yet, but I’m working on it :wink:

1 Like

looks decent, might pick it up once police req / notifications are added, perhaps also the options for if an item is required to open?

nice work

I can do that yeah.
I’ll tell you once I have that ready.

ty <3

:hammer_and_pick: UPDATE

Resource: ic3d_containers Version: 2.0.0

List of Changes:

[+] Fixed compatibility issues with ic3d_cayoflight
[+] Added ic3d_lib requirement
[+] Added more error prevention methods
[+] Made installation easier (just drag & drop)
[+] Removed framework dependency (you can use it standalone now)
[+] Should be compatible with every inventory now

Modified Files:

+ ALL FILES!
âť—Please reinstall all files to avoid any problemsâť—

+ added / changed - removed

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