sleepless_routing
Named routing buckets for FiveM. Give an instance a name, move a player into it, and read the result from replicated player state.
Features
- Named buckets. Bucket
0is the world, bucket1is hidden, and named buckets start at2 - Replicated player state:
currentBucket,oldBucket,currentBucketName - Population and entity lockdown per bucket (
inactive,relaxed,strict,no_dummy,full) - A player move brings their vehicle, the other players in it, and objects attached to their ped
getPlayersInBucketfor whoever is in an instance right nowtriggerClientEventForBucketsends one client event to those players throughlib.triggerClientEventmoveEntityToBucketfor server-side vehicles, peds, and props- State stays in sync when another resource moves the player with
SetPlayerRoutingBucket - Framework agnostic. No framework resource is required
Dependencies
Links
Other Releases
crafting paid
fishing paid
interact free
prompts free
waypoints free
Inventory Addons free
Object Gizmo free
Ped Manager free
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 460 |
| Requirements | ox_lib |
| Support | Yes |
