was bored and wanted to make something that was standalone using the gizmo for objects so here it is.
keep in mind that this is more of a tool than a resource. should be used to create your own systems with the gizmo. like a furniture system or base building or something.
i use ox_lib in this script for a couple things like requesting the model and showing the text on screen. These things aren’t necessary for the script to work, so if you dont want to use ox_lib, you can still use this with a couple small tweaks
Preview
Updates
v2.0
Removed the Threejs NUI and replaced with the fdk gizmo. much more smooth and seemless now
Also did u test the ms with over 100+ props on? I have mine right now that has 1200+ props placed and saved and it’s quite good BUT i cannot rotate them like in CW and this only feat can change everything and not force u to go through CW
There is no logic for saving built in. Its just a way to control objects. A tool for developers. It does return the object’s position and rotation after its placed, so its definitely possible for any developer to make a system for themselves
One thing tho, make it possible to move the camera and the ped around when working with objects, since it get’s problematic not being able to move and do a propper placement.
And when using set ground gizmo dose not follow the object.
And could a export be added to set xyz of the object, so it could be tied in with something different that sends over xyz coords, if entered manually something like that.
Hello,
I have a probleme with gizmo, when i use, I have an accied denied for all gizmo command (+gizmoSelect…). I habe tried to add ace (add_ace builtin.everyone command.+gizmoSelect allow) but don’t work.
Does anyone know of a trick, or a specific permission to use?