[PAID] WX AntiCheat - "The only AntiCheat you'll ever need"


Hello everyone!
I’m excited to introduce my project, WX AntiCheat, which I’ve been actively developing for over 2 years. I created my own AntiCheat system for FiveM because existing options didn’t meet my expectations for functionality and performance.

Why WX AntiCheat? It’s highly affordable and completely license-free, unlike other systems on the market that cost over $100 and rely on weird licenses. You can get WX AntiCheat for as little as $20 (plus fees), and it’s conveniently tied to your CFX Keymaster account - forever, with all the future updates for free.

I also offer an Unlocked version on my Tebex, which includes both the escrowed keymaster asset and also the whole .zip archive of the source code, so you can modify the anticheat even more!

:link: Links

:shopping_cart: Purchase
:globe_with_meridians: Website
:books: Documentation

:eyes: Features

  • :money_with_wings:Affordable

    • WX AntiCheat is meant to be affordable for everyone, you don’t have to pay $100+ for an anticheat license.
  • :gear: Configurable

    • The AntiCheat is extremely configurable, and almost every function in the code relies on the user’s config to make it seem really yours. The configuration is also really simple - with a simple .lua file
  • :chart_with_upwards_trend:Optimized

    • The AntiCheat is really optimized, so when it’s running, your clients won’t notice even the slightest difference in performance.*
  • :lock:Secure

    • An AntiCheat system has to be secure, and WX AntiCheat is no exception. With features like protected server events and complex admin checks, no one can misuse it to ruin the experience for your clients.
  • :computer:Admin Panel

    • WX AntiCheat offers an in-game admin panel for your admins that allows you to interact with the AntiCheat with an UI, eliminating the need for 90% of the included commands. You can quickly interact with the AntiCheat with a single click of a button. The panel has been written using latest React.js and it’s latest features, ensuring the smoothest experience.
  • :xray:OCR

    • OCR system should be essential in any AntiCheat system, and WX AntiCheat surely has one too! With OCR, you can punish clients using any mod menu before they even get a chance to use it! OCR scans the client’s screens and looks for suspicious words often used in mod menus.
  • :symbols:Localization

    • Most strings in the AntiCheat can be customized. You can easily translate it to your server’s language - no need to stick to English!
  • :page_with_curl:Logs

    • Every AntiCheat event is logged to your Discord webhooks with all the details. From player actions like joining or disconnecting to objects being spawned or punishments, the AntiCheat catches it all!
  • :no_entry_sign:Bans

    • WX AntiCheat features a robust banning system. When a player is banned, all their info, including linked identifiers and HWID, is saved, making ban evasion nearly impossible! You can be assured the same player won’t enter your server again.
  • :file_cabinet:Database Integration

    • All of the AntiCheat bans are saved into your MySQL database, so you don’t have to worry about a .json file with all of your bans getting accidentally deleted. oxmysql is used to communicate with the database - in my opinion the best resource to do so. All of the MySQL tasks are asynchronous, so you won’t notice even the slightest decrease in performance.
  • :books: Documentation

    • The AntiCheat (as well my other resources) are very well documented, whatever you need to know about the AntiCheat, like it’s exports, commands, usage and other guides, you can find it in the Documentation.
  • :electric_plug:Standalone

    • WX AntiCheat doesn’t require any specific framework to run! There aren’t any framework dependent options so you can run the AntiCheat on any server!
  • :heartbeat: Heartbeat System

    • WX AntiCheat includes an advanced, bulletproof heartbeat system, which ensures that players cannot tamper with the AntiCheat (like stopping the resource). The heartbeat system cannot be bypassed in any way, as it includes data hashing and validation on the server side.
  • :rocket: Advanced Features

    • WX AntiCheat also includes a lot of advanced features and detection, latest one being “Anti Spoof”, which ensures banned players will have a hard time bypassing the AntiCheat ban.

:camera: Screenshots

Click





Resmon on the Server
Resmon on the Client

Interested? You can checkout the website or documentation and purchase it on my Tebex!

:technologist: Code is accessible Yes (Unlocked Version) / No (Escrow)
:arrows_counterclockwise: Subscription-based No
:computer: Lines (approximately) ~7500
:scroll: Main Requirements OneSync and screenshot-basic
:sos: Support Yes!

*The resmon values depend on your server configuration and may vary server to server.

Last Post Edit: 2025-04-24T14:30:00Z

3 Likes

Hello, I bought your open anti hack only the closed version came

Hello, please check your email, there should be another zip file

Read the release rules.
Reposting just spams the forums.

I’ll post what I posted on “your” open source small resources, to warn others from purchasing shotty, repurposed, or stolen coding.

Idk if this is your first attempt at code but, It’s very chaotic ngl. Just some constructive criticism.

Blockquote
N_0x4757f00bc6323cfe

You have invoke natives, and then literal string natives, alongside cfx native usage, it’s like ai wrote this.

You use -1 pedid then drop it sometimes?

For some threads, you have the keymapping and command registery, but go ahead and use a thread as well?

Your friendly.lua doesn’t need a thread.

2 Likes

you should also read the wx core post description… with the largest font possible I said most of the scripts aren’t mine. stop this bullshit

you’re also doing the same, reposting and spamming every one of my post

Maybe you’re blind because actually you didn’t say anything like that. You shouldn’t post other peoples work then and just throw your “wx” on it like it’s yours.

Are you protecting object and pad events client side because except stopped protection I can bypass this with freeze.

nope, those are protected with server side onesync event listener

2 Likes

Even if it is stopped very well, it means that it will continue to function, when it overtakes all players, it can ban everyone. I think you have already solved the loop in the concept of -1

For servers with NPCs on, you probably have 6 and 7 sensors enabled, it might be good to show them in the video as well. :pinched_fingers:

When I get more time I’ll try to make a demonstration video

Do you have a discord?

1 Like
  1. Hello, I bought the open source version and it arrived encrypted???

Hello, I looked up your tebex transaction and it looks like you didn’t opened the download link in your email. Please check it again and let me know

My console spams SCRIPT ERROR: ?:-1: attempt to concatenate a nil value.

Any idea what causes this and a fix?

Yep i know about this error, I’ll fix it later this weekend

1 Like

I also seem to get a lot of timeout messages, anyway to stop this?

Disable screenshots. That’s the only way…

Is it still being maintained? And does it protect against triggers? Like players executing triggers using menus.

Hello, yes, I am still updating it when needed. And about the triggers: It can’t detect if player runs the trigger from menu, but you can set a protected value for a trigger or create a fake trigger that will ban the player instantly.

For example:
If you got a protected trigger called esx_testjob:payout with a value of 5000, if player runs the trigger but with value higher than 5000, let’s say like a 10000, he will get detected