As the name says, it’s a carlock script that uses one simple ESX callback to the database. It includes a big config file where you can modify almost EVERYTHING, without even opening the source code! You can enable/disable settings or even translate the whole script in ONE config file! And the OX_LIB part? I’ve used ox_lib’s notifications and progress bars, but you can replace them if you like. The script is OPEN SOURCE on my GitHub
FAQ
Why does it need ESX?
Because there’s no way I can get a standalone callback to the database that return the current character player is using… (afaik)
Fixed all issues (You don’t own this vehicle etc.)
Added option for vehicle horn on unlock/lock
Added option for headlights flash on unlock/lock
Added option to change the target icon straight from the config
When locking/unlocking vehicle via target, the script will ignore all other vehicle nearby and try to lock/unlock only the one you selected from the target (badly explained i know)
It has several bugs, despite being a copy of esx_vehiclelock, it has bugs and works only with 1 vehicle, and then when you move and get off it doesn’t close. among some of the mistakes
The same thing happens to me, when I start the server it tells me that it is not my vehicle, but I restart the script and it starts to work for me. I tried starting it at the latest and it doesn’t work like that either.
cool i tried it! and it works fine.
The only thing is that it does not notify that you cannot get off with the vehicle blocked and it does not show the text above the head either!
Oh yeah, the 3D text is a feature of my RP Chat.
And about that notification, I removed it because it was buggy. But I try to fix it later today or tomorrow. Thanks for the feedback