Overview:
The explosives script is a resource which allows players to place explosives around the map. These explosives do not use the traditional CreateExplosion native nor tie into their OneSync events so it shouldn’t interfere with your “anticheat”. This script was just a bit of fun, any suggestions are welcome.
The explosions are designed for roleplay purposes and uses a fully sync’d timer and code system. The script has built in event security so you should be good to use on public servers.
Current Features:
- No anticheat interference
- Basic UI
- Time is state sync’d so no network event spam
- Built in event security
- Fully synced for all players
- Full cleanup and optimization built
- Fully standalone (No framework dependencies)
Future Features :
- Suggest @ Discord
Escrow and open versions are available
NativeMods | Explosives (Escrow Version) (tebex.io)
NativeMods | Explosives (Open Version) (tebex.io)
Preview:
Code is accessible | Version Dependent |
Subscription-based | No |
Lines (approximately) | ~636 |
Requirements | Standalone |
Support | No |
Other Scripts Available:
[PAID][STANDALONE] (Extras) Lighting (ELS Alternative)
[PAID][STANDALONE] Fishing (Effects, active and passive modes, pools)
[PAID][STANDALONE] Dance X2 Revolution
[PAID][STANDALONE] Object Camera