Overview:
The Extras Lighting script is a replacement system for the traditional ELS system used. The Extras Lighting resource is fully sync’d for FiveM and has been tested extensively at 250+ Players.
Current Features:
Environment lighting and reflections
Full ELS vehicle support (Requires config)
Ability to add as many cars as you wish each with their own extra options
Fully synced for all players
Full cleanup and optimization built
Fully standalone (No framework dependencies)
Support for multiple lighting modes (Primary, Secondary - See future)
Integration with WM-ServerSirens (You need to have this resource installed separately)
Toggleable double horn on siren change (For UK/British themes)
Basic toggleable UI/HUD to reflect current settings
Configurable options (Radio, auto vehicle fixing, auto vehicle cleaning)
Configurable emissive values (You control how bright the lights are)
All keys are now able to be rebound for the end user
UPDATE: Lights do not dim when you leave the vehicle
UPDATE: Export option to toggle extras
UPDATE: Block sirens on certain vehicles
UPDATE: Individual sirens on individual vehicles
UPDATE: Option to disable sirens on player leaving the vehicle
UPDATE: Option to disable sirens on player turning off the primary lights
I have edited the original post with a video preview which includes the network event log
After each update to the script I will edit the preview with the changes as well. Changes are freely available once purchased.
I already have another idea of implementation which will help to greatly expand on the concept and bring more of the traditional “ELS” system features whilst maintaining the “optimized for larger communities and servers”
That script is specifically for the siren portion, this is lighting, I will introduce a tap in for their solution of sounds/sirens. It does include the native to stop extras repairing the vehicle when enabling/disabling. You get the option per declared vehicle to stop certain extras being toggled/used in a lighting pattern.
Point taken, re-writing it now with the new features as discussed in the Tebex built in - anyone who has purchased it this far will get it all free of charge same with anyone buying it. Both versions will be available. This current iteration of the script was grabbed from our server so it is missing some of those “nice to have” features as it is present in other areas of the framework. Expect this to be updated within the coming days.
Cheers for the feedback, if you have any suggestions or need help with anything please throw me a message on discord
@SyalFett I haven’t heard of DLS but will look into this and either work it in with the new version I am writing now or get back to you within the next day or so once I have tested with the aforementioned system of lighting.
@SyalFett I have looked at the DLS system and that utilizes a different system to emit “light”. They do not use vehicle extras so no unfortunately they are not compatible.
Update:
Re-written the core of the script to give better customization and endpoints for users (Also to make it less “janky” as per the feedback from @Script4ever). You can find a preview below. Those who have purchased before, you just need to redownload for the new version.
The setting of emissive is now in by default (Toggleable) so I no longer recommend the BrighterLights resource. I am now working on a basic HUD which will be a free update to the script.
Sorry about the delays in getting back to you. I have now responded Happy to help where I can!
No errors or issues with the script user was just using the wrong type of vehicle model. (The models for reference need to be ELS configured this script is only a replacement for the script side of ELS not how the lighting of different systems work)
I have started working on the full customisable patterns for the end user. So officers will be able to make their own patterns in the server and have it reflec