No-rappel | Rappel from anywhere

no-rappel


FiveM resource for rappelling. Tebex Page.

Features


  • Players can rappel from anywhere
  • Animations & props
  • Sync with other players

Links


Tebex
Showcase
Docs

Notes


  • There is a small delay between the rappelling players for better performance.
Code is accessible No
Subscription-based No
Lines (approximately) 500
Requirements -
Support Yes

Other Resources


5 Likes

this is F#cking dope!

1 Like

Rainbow Six Raven Shield music intensifies

instantly reminded me of this haha

awesome!

2 Likes

Hey,

Looks great bro. I’m just curious, are you using TaskRappelDownWall native in your script?

Do you reuse item? or is used once and then gone?

Thanks and yes.

By default you can reuse the item. But you can implement your own logic via events.

1 Like

this is cool, I don’t like that you also have a run a lib with it, OX_lib is the most used lib not sure why you didn’t just use that.

Thanks, no-base is more than a library. We can support multiple frameworks, your other resources, custom logics that we use in our scripts because of it. It also includes a library like you said but it’s not the same library as ox_lib. Modules are created by us to work with our resources. If you’re worried about performance, there’s no need. It does not affect the gameplay. It actually helps our resources work better by working together.

Curious how you got it to actually sync since last i checked it didn’t sync unless something changed with FiveM or are you somehow forcing the other clients to update that players position. Nice one either way.

2 Likes

Hey, the native itself is still not synchronized. I do the synchronization myself that’s why there is a slight delay during others rappel.

How can we sync for other players to see when someone is rappelling as of right now they are completely invisible to other people

Hi, I recently updated the invisibility system, which unfortunately introduced an issue I hadn’t noticed.
This has been addressed in version 1.0.1.
You can re-download your asset from the Cfx.re Portal.