No, but that completely went above my head, Thanks for the suggestion should be coming with the next update.
EDIT: The script’s export are the same as LegacyFuel, GetFuel and SetFuel. So in theory the saving fuel system would need to go in your garage script, Use the exports. @strianodev
Most gas stations are in the resource if you’re using custom models or if there’s something missing you can add them in the Config file. Under Config.PumpModels followed by their model hash key.
Thanks for reporting this, an update will be pushed in a few hours fixing this issue, Also you need to add the models in the Config file in order for it to detect the pump @Nathan_Mckee , Only the one in sandy shores doesn’t seem to work because it’s not added in the config.
Version 1.1 of the Goonsquad’s Fueling System has been released.
Features:-
Jerry Can support for re-fueling vehicles.
Bug fixes for the problem that @strianodev pointed out (Thanks), Synced entities are now stored server sided and if the vendor disconnects from the server the entities are deleted as well.
Please reach out to us to receive the newest version if you’ve purchased it, or re-download it from tebex.
I looked through all the coding and cant find a fuel hud built in unless I missed it, so my question is what car hud works with this to show your fuel level?
Any car hud will work with this automatically, if it doesnt you’ll need to change the native to our export which is exports[“gs_fuel”]:GetFuel(vehicle)
After testing the script I’ve found that the fuel pump model used at the gas station next to U-Tool doesn’t work, this pump is used at a few gas stations around the map so any idea of the ID of it.
Seems weird as there is nothing in the script which makes the entity rotate and this wasn’t an issue before did you update your artifacts?
What artifacts version are you on?