Search for the object you want, after you find your object, enter its name and click the spawn button, to delete it again, click the delete button while the object name is written and next to the object.
Features : Nearly low resmon value 0.01 , Easy access to all objects , Authorization on Steam hex.
Github has been updated and a standalone version has been added to the script,Use the folder named Standalone and replace the trigger inside the msg() functions with your own notify trigger
It says you are not authorized for this, you must enter the information of the license system you use in server.lua, steam hex, citizenid or rockstar license.
CreateObject(data.objname, playerCoords.x + 1.25, playerCoords.y, playerCoords.z -1, true, true, true)
I forgot to fix this for the standalone version, just change the inside of the createobject native like this
v2 - Objects are saved, but there is a mathematical calculation problem in repositioning, which can be fixated with a simple maths process, but I recommend you wait for the v3 future @SmokieB