After removing and defining the objects, give them a name as “/kaydet name” and save them to the json data, and then you can spawn these objects to the same location again.
Incoming updates; With the scroll key, left shift + scroll, left alt + scroll, you can steer in 3 different rotations as x, y and z.
You can save it to json data by giving a name with the /kaydet command and if local StartAndSpawn = true in server.lua, it will spawn the registered objects when the server starts (not tested in multiplayer), if StartAndSpawn = false, with the name you gave in the saved section of the ui you opened with /build. You can find it and spawn it.
currently the only script ive ever seen or heard of to view animations is paid. Something using a list similar to what you have to all the thousands of animations the cycle through the list testing each one would be amazing. Will pm you two lists that would be similar to the setup you are using for the props
Correct me if I’m wrong, but my understanding is you can use this new version to spawn a bunch of props, and then save that group of props and later spawn them all together in the same places?
If that’s right that’s sick
Yes, you can save all objects with their locations under the name you gave to the json data, then you can spawn the same object group to the same coordinates with one click whenever you want.
Admins can create simple ymaps to organize events on social role play servers and don’t have to attach it as a file, just retrieve and use it when needed.
got the save command somewhat working, however the spawn on start isnt working, and when i manually spawn the save file everything is up in the air instead of where it was originally placed