[FREE] ND Properties - Own MLO properties

NDProperties

This resource allows you to purchase and own properties, grant and remove access from other players, and soon sell properties. Thanks to @AceMods for creating an MLO for this resource you can find it here Dynasty8 MLO.

Preview images:

UI: Purchase properties

UI: Manage owned properties

Elevator

Property owner blip

Property access blip

MLO

view more

Preview video:

Dependencies:

Download:

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10 Likes

Good job :handshake:

2 Likes

Nice Release

3 Likes

Thanks

2 Likes

dose this work with out esx or qbcore

3 Likes

luv it <3

4 Likes

This is created for the ND Framework but if you have some basic lua knowledge you can convert it to anything you want.

1 Like

You can use with ESX framework?

Cool so far!

Ideas:

  • Ability to set a limit of how many properties someone can own (based on fivem identifier)

  • Ability for a property to have multiple owners (configurable amount)

1 Like

Like I’ve mentioned before the is created for the very nice and good ND Framework but if you have some basic Lua knowledge you can convert it to any framework you want.

3 Likes

ND Framework is great, I vouch for it. You should get it. @thismark

2 Likes

Nice, i will look for it

1 Like

qbcore?

its made for ND_Framework / standalone

i can see that TOO i have eyes
im just asking like if anyone can fork this and make it qbcore!

1 Like

ND_Core Much Better Than Nat2k15 FW

how could i use this as standalone with out any database or ESX Or QBCORE ?

1 Like

You can’t use this without a database, this is also not created for the ESX or QB framework. It’s created for the ND Framework which can be used in “menu based servers”.

Will an update be coming for:

  • Multiple owners to be able to own a property (amount configurable in config) based on identifier such as FiveM license or Discord perhaps (not character, because of those of use using NoCharacters etc)

  • Selling features

  • Default door lock as unlocked instead of locked (suppose I could edit this manually in the code or in ND_Doorlock if it modifies the ND_Doorlock files? how does it work)

I’ve got lots of people asking on an ETA :slight_smile: very excited

cool resource, but needed for QBCore

2 Likes