[ESX, QB] Zyke’s Advanced Consumables (Realistic Needs, UI, Sounds, Dynamic, Eat, Food)

Current Script Version - v1.0.0

See our changelogs here.

Information

Introducing Zyke’s Advanced Consumables - the go-to resource for managing consumables for your server.

Boasting a high-quality and modern approach to managing consumables, we offer a completely integrated user-interface to handle all of the configuration of items. Props, sounds, rewards, animations and all in-between can be configured seamlessly.

Showcase

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Additional Screenshots

(Cfx doesn’t like me only having a showcase video apparently :pensive:)

Summary




Features

  • Starter items available - to get going immediately.
  • Extensive documentation & in-game help menu to get started.
  • Immersive interaction with your equipped item, giving you more control of your gameplay.
  • Optionally force items to be opened & closed properly with sound & animation.
  • Manual & automatic consumption.
  • Seamless user-interface integration for configuration:
    • Creation & registering of the item as usable.
    • Props & animations.
    • Item types, use amounts and rewards on consumption.
    • Importing, exporting & duplicating configurations.
    • Configure sounds for each interaction for each item.
    • Item decay.
    • And much more…
  • Immersive interactions with props, animations & synced sounds.
  • World item interactions:
    • Place & share synced items in the world.
    • Transfer items directly to other players.
    • Throwable items.
    • Pouring drinks into glasses for immersive bartender / waiter RP.
    • Subtle indications for items & their content.
  • Correct handling of animations to avoid cancelling external ones.
  • Multiple item types to support all your needs. (Eating, drinking, pills etc)
  • Direct consumption rewards or use ingredient-based items.
  • Optional animation breaks for realistic consumption.
  • Idle stages for smoother animations & gameplay when not using items.
  • Item quality & decaying over time, affecting the reward output & possible illness. Also allows reversed logic.
  • Personal settings menu to tailor your experience.
  • Keybinds for maximum control of your gameplay.
  • Choking mechanic.
  • Consumption haste mechanic.
  • Trash-can interactions for disposing of items.
  • Rich ecosystem for exports.
  • Only dependent on free & open-source resources. Most of which we personally develop.
  • Infinite item support for ox_inventory.
  • Seamless installation with automatic dependency detection & database initialization.
  • Carefully optimized for performance whilst retaining functionality.

Links

View our Tebex store here (New site).
View our showcase here.
View our GitHub here.
View our documentation here.
View our FAQ here.

Previous Resources

Propaligner: [FREE] Zyke’s Propaligner (UI, Presets, History, Props, Particles, Alignment, Open, Easy, GitHub)
Smoking: [ESX, QB] Zyke’s Advanced Smoking (Synced, dynamic, sounds, particles, vapes, bongs, cigarattes, joints, cigars, ui, effects)
Garages: [ESX, QB] Zyke’s Advanced Garages (Keys, Persistent Vehicles, Garage Builder, Job Grade Access)
Mugging: [QB, ESX] Zyke’s Advanced Mugging (NPC Robbery)
Drugdealer: [QB, ESX] Zyke’s Drugdealer (Drug selling)
Crafting: [ESX, QB] Zyke’s Crafting
Plants: [ESX, QB] Zyke’s Plants, last you’ll ever need!

Code is accessible Partial
Subscription-based Both
Requirements Found here
Support Yes
Lines Total Lua TSX Misc
Approx 26 000+ 11 800 13 600 1 000+
36 Likes

Most advanced consumable script i have nerver seen before nice work😍 by zyke

1 Like

One of the best in the market. +rep. A must have for everyone for their servers

1 Like

Best Consumables ever <3

1 Like

Thanks. :blue_heart:

All his scripts are on another level. While most other script creators are focused on UI, he prioritizes functionality and overall quality. We’re using all of his scripts 10/10. Highly recommended.

1 Like

I am glad you are satisfied with our products. :blue_heart:

1 Like

Nice work :100:

1 Like

Thank you. :blue_heart:

1 Like

I am using it, and it is the best consumable script on the market!

1 Like

I’m glad you’re enjoying it. :blue_heart:

Changelog - v1.0.0 → v1.1.8

Since the release of the resource we have pushed a few update to refine the product. Below you can see a brief overview.

We love listening to community feedback to improve our products at no costs to our customers.

Quick Overview

View our full changelog history here.

  • Added support for stackable (non-unique) items. These lack certain inventory-restricted functionality like retaining how much you have eaten, but works great if you want to use our system in a more flexible way.
  • Added a dynamic keybind menu next to the consumption bar that displays all active keybinds.
  • Added a new “item pack” system, allowing players to pull multiple items (like donuts) from a single placed pack.
  • Added client-sided consumption rewards, introducing new health and armor rewards.
  • Added a “max amount” limit for rewards (e.g., an item restores armor up to a maximum of 25).
  • Added configurable discard rewards, such as receiving an empty can after finishing a drink or a bone after eating a chicken leg.
  • Added pouring sounds for drinks.
  • Added right-arm throwing for items currently held in the right arm.
  • Added the ability to trigger pre-animations without playing a sound (e.g., peeling a banana on first use).
  • Added a configurable toggle to display item quality in item descriptions.
  • Added the ability to automatically discard items below a configured quality when interacting with a trashcan, alongside a new toggleable display hint.
  • Added the ability to fully customize the consumption bar color in the config.
  • Added item categories in the configurator to easily filter items.
  • Added new search fields to find items by both label and name.
  • Added sound previews directly within the item configurator.
  • Added automatic alphabetical sorting for available items in the configurator list.
  • Added automatic translation for consumption rewards to easily accept positive and negative numbers.
  • Added conversion systems for pixel-consumables and an experimental tool for qb-smallresources.
  • Added automatic generation of an items.lua file containing all converted items for incredibly fast copy-pasting.
  • Added new item hooks allowing developers to attach custom functionality to events like starting or stopping consumption.
  • Added a config setting to fetch possible ox conversions for items.
  • Added version checking (via zyke_lib).

Is your interest sparked? Check the script out here!