We present Zyke’s Advanced Smoking. if you’re looking for ways to extend your server’s roleplay and immersion, you’ve come to the right place. We offer a well-tuned and refined smoking experience. Ensuring all actions are properly synced, allowing you to smoke how you want and smoke what you like.
Sleek UI to display keybinds, status of the item you are smoking and your inhale timer.
Different animation, props & offsets based on each item.
Easily configure all multipliers, such as passive- & exhaling particle amount, amount used when inhaling and any other value you would need, all in our config.
Inhaling
Hold your key to inhale, allowing for a more natural flow.
Animated progressbar to display your inhale timer.
Coughing when inhaling too long.
Effects & amount used will be impacted by inhale length.
Effects
Health, armor, stamina, visual and client- & server functions out of the box. More to come as the community requests.
Effects are specific to each item, or impacted by flavor & item added for vape & bong.
Sounds
Sounds follow source & modify volume based on distance.
Easily modify volume, distance, audio file or removing audio entirely.
Yes, you can configure each item and each flavor to run these effects.
The part of the resource handling effects is open, and we also offer the ability to easily add your exports in the config for both client and server modifications.
As requested, we have launched a showcase server to test our resource before financially committing. We firmly believe that the resource holds it’s standard on an actual server, and any doubts will be removed once you test it out yourself!
Please note that this is a temporary testing server, and a more permanent alternative will be created in the future. You can find all information here.
Tracks metadata for all items, you can now change effects in clientFunc & serverFunc based on the item metadata. Also includes the item in vape & bong.
Fixed prop issues when changing routing buckets.
Support for looped & non-looped screen effects.
Various type corrections.
Providing lighter image.
Miscellaneous cleanup in the code.
1.0.3
Correctly linking flavor names to effects.
Added missing bong_water item.
Added debug messages.
1.0.2
Item data indicators styling available to modify in the config.
Config option to disable attacking when inhaling.
Config option to disable shooting when a smokeable is in your hand.
1.0.1
Fixed an issue where effects would throw an error for cigarettes, joints and cigars.
Examples Page
With some confusion as to how our clientFunc and serverFunc configuration values work, and how to implement your own custom effects, we have created an examples page. You can find it here, showcasing how to navigate this functionality.