Unfortunately, as of this time, when attempting to lock the door back, the status changes to show ālockedā however the door remains unlocked. No errors in the consoles.
Scratch that, just seems the locking is a hair delayed.
It has more than 90 different doors in Config, if you can do better feel free to make a pull request mate
Or use the default doorlock that uses 5.50ms when the 3dtext displays
hahahaha then come out with something thats new and not inspired by another serverā¦ i bet your server just a rip off no pixel server just like the many other āno pixel inspiredā servers out thereā¦ im not hating on your release just kinda getting sick of seeing people trying to clone no pixel now ā¦ people really need to come up with there own stuff and stop coping from a successful serverā¦ it kinda cringy
Thanks, but did you saw my code?
Thats exactly what im doing, i have a loop going throw all the doors where i apply the state and then another loop for the lock/unlock and 3dtext, where it only runs on nearby doors, and then, i calculate the closest door distance and multiply that distance 5x times to calculate the waiting time, if im in a place wher emy closest door is 5 km i dont need to be running the loop so often, dynamic waits are better then static ones
And when i lock/unlock the doors, i set the state in the event so Sync works properly