Celebrating one year with Rockstar Games

Hello everyone,

August 2024 marks the 1-year anniversary of the Cfx.re team joining Rockstar Games - and it’s been quite the year!

We want to thank everyone for their incredible continued support! Players, viewers, server owners, creators and contributors are the backbone of what RedM and FiveM are today, and we are delighted to be able to continue to support everyone’s experience as we continue to evolve into the future.

For the first time in 2023, FiveM broke 300,000 concurrent players, while RedM broke 10,000 concurrent players, and more than 20 million unique players have now engaged with our platforms to date. In 2023, you also spent billions of hours watching your favorite creators speeding across Los Santos on FiveM or galloping through Valentine on RedM, creating many unforgettable moments on servers around the world.

One year on from joining forces with Rockstar, it’s time for a look-back on all the initiatives we’ve undertaken, and share some thoughts about where we are going from here - but first, something new.


CPX Fest in Brazil

In one of our most recent endeavors and the first partnership of its kind, Rockstar Games joined forces with Complexo, a popular FiveM server in Brazil, to support their two-week long GTA RP and livestreaming event, CPX Fest! CPX Fest showcased the freedom and creativity that we are proud to enable on FiveM while streaming to hundreds of thousands of dedicated viewers. To celebrate CPX fest and the amazing Brazilian FiveM community, Rockstar Games rewarded all GTA Online players in Brazil and Portugal with 400,000 GTA$. This event was an exciting step forward for the world of RP and we look forward to working with other servers worldwide for events in the future.

Community

Community has been at the core of the Cfx.re mission since its inception. Both FiveM and RedM were developed as to serve passionate GTA and RDR communities, and our team is filled with passionate members of our community who grew into full-time members of the Cfx.re team.

Listening to, learning from and understanding the needs of our community continues to be at the core of everything we do, and a large part of our day-to-day work involves active conversations with players, viewers, creators, developers, server owners and community contributors across our Forum, Discord and other social media platforms to gather your feedback and ensure it’s reflected in our ongoing development and operations.

The Community Pulse began as a community-driven effort back in 2020 to update our community on the project’s latest developments and progress. Over the years, its shape and contents have evolved to become the Pulse as you know it today, providing general updates about the platform, development release notes and highlighting community contributions.

As our platform and plans continue to mature, we are exploring ways to improve how we communicate regular updates with the community. To these ends, we plan to break future Community Updates into distinct posts:

  1. General, project-level updates which will share information on major initiatives, projects, and plans
  2. Development-focused round-ups, which will provide a more regular/recurring log of key updates, new features, community contributions, and patches, fixes, and bugs.

Each of these updates will have its own cadence and home to ensure that it continues to meet the needs of its intended audience, and feedback is channeled accordingly.

Looking forward, we plan to introduce important changes later this year to improve the overall experience for our server owners and creators, in order to lower the barrier of entry for newcomers, while giving more flexibility to server owners to support the growth of their communities and operations. We look forward to sharing more details soon on these changes to ensure everyone has the opportunity to provide us with their thoughts.

Community Safety

Ensuring our platform is a safe environment for all of our users, as well as a fair and competitive space for our creators and server owners remains among our highest priorities.

Over the last year, have been gradually improving our capabilities by introducing new tooling, automations and processes to scale our ability to monitor and enforce across the FiveM and RedM landscapes, including an overhauled server reporting form to enable us to process your reports in a more timely and efficient manner.

We have also tightened our collaboration with Tebex’s Content Safety team to ensure a consistent, end-to-end handling for the thousands of servers, assets and stores we reviewed this year, and the ability to quickly escalate matters in case of severe or repeated violations.

We want to remind everyone that failure to abide by our Platform License Agreement and other Rockstar or Tebex policies can lead to your server, forum account and Tebex store being permanently suspended without the possibility for an appeal. Using third-party IPs, imports from other games, “debadged” vehicles, offering unauthorized monetisation mechanisms such as loot-boxes, or failure to use Tebex will result in actions against your server.

We want to thank our community for your continued support in helping to keep the FiveM and RedM landscapes a safer and fairer experience for everyone.

Support

Another area of major focus over the past year has been the FiveM and RedM Support experience. As our platform continues to grow, we have doubled the traffic on our Support website compared to last year.

We completely revamped our support processes, introduced new support agents, developed new resources and revisited existing support articles, while working with counterparts at Rockstar to develop new tooling and adopt standardized procedures and best practices.

We will continue to devote our efforts to ensure our players and creators are equipped with all the information they need and have access to support when encountering difficulties on our platform.


Games and Services Development

FiveM and RedM

Over the last year, we have continued to invest in improving the FiveM and RedM experience through the integration of lots of new features and improvements!

We rebuilt major parts of our game building system, grown our team with experienced engineers from the game development industry, released our experiments group to evaluate new or experimental features with the help of the community, improved our integration with Rockstar Online Services, updated & removed dependencies, cleaned-up old or unused code, developed new game features like fuel consumption or weather cycles, released a plethora of bug fixes and banned tens of thousands of cheaters while fixing critical security vulnerabilities.

We’ve massively improved our processes for supporting new GTA V Title Updates, which included support for the 2 TUs released over the course of the last year: The Chop Shop & Bottom Dollar Bounties. Our team is currently focused on making it easier for server owners to upgrade to newer game builds, including removing some of the common difficulties with bringing custom assets from version-to-version.


Video of the new weather cycles feature

To improve player safety, we are also going to deprecate player identifiers from being publicly accessible on servers’ players.json endpoint as well as from our server list backend in the coming weeks.
Server owners who want to retain identifiers on their players.json for backward-compatibility will be able to use the sv_exposePlayerIdentifiersInHttpEndpoint ConVar, but we will implement a safer alternative later this year, allowing for a security string to be passed when querying players.json.

And as usual, huge thanks to our community for their recent contributions: kasuganosoras, Identity-labs, JajarGaming, horseyhorsey, Sage-of-Mirrors, Elipse458, Keyinator, Linden, Matehun, tens0rfl0w, niekschoemaker, RickyB505, ahcenezdh, utopi160, ivanzaida, koketoo, minemalox, nxFairlywell, ook3D, PichotM, slashkeyvalue, someone005, JohnDeved and william-des.

Web Services

In recent months, we have significantly improved the reliability of our services and infrastructure through refactors and other maintenance improvements, and we have even more in the works to deliver an even better and more consistent experience.

After a lot of research and preparation, we begun sequentially migrating our infrastructure to a state-of-the-art Cloud solution that should enable better reliability and uptime.

While our infrastructure migration plan are being planned not to interrupt our services, it’s likely that players will experience brief downtime for some critical services during the migration, which will be announced well in advance, similar to our recent forum migration.

Developer Documentation

Comprehensive documentation is crucial to unleash the creativity of our community regardless of their technical abilities, especially on such a feature-rich platform like ours.

Earlier this year, we released a survey asking for community thoughts and feedback about the current state of our documentation website, which allowed us to develop an understanding of the current shortcomings and pain point and align on next steps.

We have undertaken an extensive review of our documentation articles to ensure the information is up-to-date and easily understood, introduced our first two example resources, and are now exploring how to improve the overall experience of our documentation sites, including improvements to the organization of the materials and to the search feature.

We also reviewed all pending community pull requests and issues on our GitHub repository, and merged contributions from freedy69, someone005, lily-de-vries, FlawwsX, PsychoShock, colistro123, SQKo, brunosollar, ahcenezdh, Rosentti, TheGamerzs, BerkieBb, The-Neco, tens0rfl0w, EeyZed, ItsJunction, meta-hub, el8rbawy, Smallo92, pedr0fontoura, Ekinoxx0 and jaymo1011! Many thanks to every contributors. :mascot:

Lastly, we opened a new position for a Developer Advocate to help us continue to build the future of our documentation. If you have experience creating informational content for developers, we want to hear from you on our careers website!


Featured server

CosmicV King of the Hill is an action-packed PvP FiveM server. Dive into intense shootouts where teamwork and tactics are key to be victorious, it’s not just about who can shoot the fastest, rather about who can outplay the competition.
Choose from a diverse range of classes (Assault, Medic, Engineer, Heavy and Scout) each designed to play a crucial role to bring your team to success. As you rank up and prestige, you will unlock new weapons and attachments to enhance your combat capabilities.
Join forces with friends by creating squads, and develop the ultimate strategy. Are you ready to lead your team to dominate the hill?

Website: https://cosmicv.net/
Discord: King of the Hill - CosmicV

Server link: CosmicV King of the Hill


Outro

Thank you all so much for your continued support throughout this journey. We have many exciting years ahead of us and we look forward to having you all on board as we continue to evolve the platform.

If you want to help us build the future of FiveM and RedM, we currently have 5 open positions on our careers page and many more to come.

42 Likes

3 Likes

We got a new pulse before gta 6!

12 Likes

nice!

yay, thanks me :slight_smile:

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Excited for the future :partying_face:

I can’t read but everyone seems really excited, therefore I am excited

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Nice one as always peeps! :snail:

Long Live Cfx.re!

Great job everyone at the Cfx & Rockstar team!

Nice job cfx team and contributors🐌

There are still 313 open issues. If there are no volunteers contributing code, will the cfx & rockstar team fix or respond to those issues?

2 Likes

When will the new support agents start work? (Last activity is me)

Also hire @tabarra (I don’t know if he officially works at cfx.re) If he is already officially working at cfx.re please promote him. There is no one else who cares so much about the community.

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They don’t respond to these, they auto close after 3 months. If you reply to it I think it refreshes the timer for a month.

They do take action on them, but they will not reply to you. Would be nice if they just had an autoreply that said that, would probably solve a lot of confusion regarding those reports.

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It’s awesome to see gratitude for the community’s contributions and I can’t wait for more improvements to come out. :smile:

I have seen stability increases coming to the platform over the year and am incredibly grateful for the community engagement from cfx which is a huge win-win in my eyes.

Also seconding @v3sc’s comment: @tabarra is doing amazing work not only by their works on txAdmin but also the community engagement they enable!

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I can assure you that V3 would not post about this if they actually did. The ones he’s reporting are probably the biggest ones from some country… It’s not difficult for a company to deal with that. Literally just:

  1. Login to the server
  2. See ToS violation
  3. Take action
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It’s always great to see the release of the Community Pulse, and I hope we’ll have a new one soon :partying_face:

Regarding the highlighted server, I’ve seen this one several times in the server browser, and I believe many others have as well. It might be a good idea to feature a lesser-known servers for a change. For example, here’s a very cool MMORPG server with quests and a storyline: GTAi ∘ Grand Theft Artificial Intelligence / Cfx.re.

I have no more knowledge than anyone else about the process followed by FiveM internally, but I’ve reported servers, had tickets close after three months, and seen the Discord announcements of those servers post screenshots of the warnings from CFX in their posts railing against Rockstar/CFX.

So, it may not be at a speed/enforcement level that we consider reasonable or “normal” by our standards, but they do take action even though they don’t respond.

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They do take action for sure, don’t get me wrong, I just find it weird how there’s so many big servers still violating ToS. Even some of the biggest in the world violate the ToS, for example not using Tebex for payments that kind of stuff…

I think this was the reassurance a lot of creators were looking for at the moment. :smiley: Thank you for such a detailed explanation of things happening behind the scenes! Happy Anniversary Rockstar!

Glad to see these changes being implemented, and can’t wait to see what new updates come along this year!