5Crime House Robbery | 3 Initiation Methods | Motion Detection | Paintings | NPCs | QB - ESX - Custom

:house: 5Crime House Robbery | 5CRIME.COM :gun:

5Crime House Robbery offers an all-in-one house robbery solution for FiveM servers, featuring an immersive experience system, multiple ways of initiating the robberies, lots of loot variations, home owners, motion detection, visibility cone, and more.


Important Links

:movie_camera: Preview / Showcase: 5CRIME House Robbery | FiveM Development | QBCore - ESX - Custom
:credit_card: Buy Now: 5Crime | 5CRIME House Robbery


Different Initiations

  • :telephone_receiver: Payphone initiation
    Interact with payhones around the map and get a random target location based on your robbing skill, or just luck if you do not use a skill system.
  • :speaking_head: NPC Initiation
    Find that shady guy in the alley way and ask him about information, he will give you a target property that you can rob. or try to at least.
  • :house:Rob all Properties
    Just go up to any house or building and attempt robbing it, if you are skilled enough you’ll be able to.

Different Categories

  • :derelict_house: Shells
    The low to medium tier robberies, consisting of shell based properties around the world. These consist of zone based robbing areas and prop based robbing areas within the house, and prop based areas outside the house. Be careful there might be an owner / pet waiting for you outside to attack you.
  • :office: Buildings
    Different floor, Different loot, Different Rewards. Break the building door and go to the floor of choice. With better loot than shells, additional paintings, and home owners inside with a very advanced detection system.
  • :bell: More about the detection system
    First of a motion alarm. Depending on the configuration value, the alarm detects the amount of noise you make from movement and interaction. Notifying the police upon reaching the threshold. Second is the NPC Visibility cone, all npcs within the property do not see you at first. Thus you can sneak around and silently kill them 1 by 1, but be careful, as soon as one of them sees you the rest will be alerted.
  • :house:Houses (W.I.P.)
    The highest tier of the house robbery system, will be implemented in an update.

Key Features

  • :people_holding_hands: Multiplayer / Syncing
    Want players to work together? All 5Crime resources are fully synced between players allowing them to interact and work together to achieve a more fun and enjoyable experience.
  • :arrow_up: Progression / XP System
    Customize the progression system to your liking or completely disable it, the choice is yours With easy integration of all skill systems, and a simple configuration you can have an advanced and progressive system that adds thrill and a grind to the resource, ensuring players progress through the criminal world.
  • :hourglass: Cooldown System
    Configure Cooldowns to your liking. Whether you want to set a cooldown per location, all together, or a global cooldown between all 5Crime resources, the option is yours with a simple configuration adjustment.
  • :grin: Optimization
    We ensure the optimal experience with our resources, stress testing the resources on 300+ player servers monitoring the resource monitor, and more. Our resources do not have any constant loops or checks and nothing runs unless interacted with. Allowing the best performance possible.
  • :warning: Security / Exploits
    Our resources are mostly server sided with alot of checks, making sure nothing can be exploited and reducing the load on the client.
  • :page_with_curl: Compatibility and Configuration
    All 5Crime Resources are fully compatible with all popular frameworks and inventory and interaction scripts. You can contact us to integrate more resources in our compatibility list.

:smiling_face_with_three_hearts: Make sure to watch the youtube video to see all of the features of the script :smiling_face_with_three_hearts:
5CRIME House Robbery | FiveM Development | QBCore - ESX - Custom

:rage: 5Crime Resources :rage:

script thumbnail script thumbnail script thumbnail script thumbnail script thumbnail script thumbnail script thumbnail

more resources coming soon


Changelog

Versions
Version Date Link
1.0.4 17/08/2024 Read Here
1.0.3 20/07/2024 Read Here
1.0.2 03/07/2024 Read Here
1.0.1 02/07/2024 Read Here

Compatibility

Frameworks
Framework Compatibility Extra Things to know
QBCore :white_check_mark:
QBX :white_check_mark:
ESX :white_check_mark:
Custom Framework :white_check_mark: (Requires you to have development knowledge to integrate it)
Standalone :white_check_mark: (Requires you to have development knowledge to integrate it)
Other Scripts
Script Type Compatibility
Inventory ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory, aquiver_grid_inventory, core-inventory, and more…
Target / Interaction qb-target, ox_target, world interactions, and more…
Notifications ox_lib, qb-core, and more…

Open a ticket to if you have any questions about compatibility concerns.

Code is accessible Partial (Framework Integrations & Configuration)
Subscription-based No
Lines (approximately) 3000
Requirements ox_lib, and interaction script of choice
Support Yes
5 Likes

Changelog - v1.0.1

Changes

  • Reset Houses Command:
    • Clear Area, Delete Npcs, Delete Zones, and some optimization.
    • Add permission check function to opensource side
    • Configurable dispatch per robbery type
  • Debug Prints:
    • removed all debug prints from testing phase
  • QB Target:
    • Fixed and tested qb-target functions adjusted to simplify and improve codes
    • Adjust exports
  • Adjust Manifest:
    • Remove atm props dependency
  • Add some checks for npcs:
    • Improved logic on detection and on enter
  • Backend: small adjustments to support the above and some code improvements

Files Modified

  • :orange_circle: 5crime-house-robbery\config.lua
  • :orange_circle: 5crime-house-robbery\encrypted
  • :orange_circle: 5crime-house-robbery\fxmanifest.lua

Legend: :green_circle: New File | :orange_circle: Edited File | :red_circle: Removed File

Changelog - v1.0.2

Changes

  • Initiating with payphone / npc:
    • Adjust waypoint setting logic and showing it to the person initiating it only.

Files Modified

  • :orange_circle: 5crime-house-robbery\encrypted

Legend: :green_circle: New File | :orange_circle: Edited File | :red_circle: Removed File

Changelog - v1.0.3

Changes

  • Weathersync
    • renewed, qb, cd support
  • Time Allowed
    • add new logic for time allowed for house robberies
  • Target Fix
    • fix qb-target height problem

Files Modified

  • :orange_circle: 5crime-house-robbery\encrypted
  • :orange_circle: 5crime-house-robbery\config.lua

Legend: :green_circle: New File | :orange_circle: Edited File | :red_circle: Removed File

Changelog - v1.0.4

Changes

  • Time Issue
    • add small check to code

Files Modified

  • :orange_circle: 5crime-house-robbery\encrypted

Legend: :green_circle: New File | :orange_circle: Edited File | :red_circle: Removed File