This looks so GoooD.!!
Looks sick!
What if I don’t use qb-phone. Are groups still possible?
If you have another phone that has similar exports, then yes it is possible. If you need further help with that, feel free to open a ticket in our discord and I can help you out with it
I used GKS phone. So script won’t work unless I have the phone configured?
The phone feature is optional and can be disabled.
Updates done after release:
- Reinforced some exploit checks
- Added Group Work ped spawn function into the opensource files
- Added Permission checks for the commands, found in the opensource files
- Added a better Hasitem check for the client side in ESX
- Added into the opensource how cop count is calculated for ESX
- StealthScore System point calculation is now in the config, you can control how the points are calculated
- Added how shells are created into the opensource, you can now choose another shell and mess around with offsets if you know what you are doing
- Added into the config individual icons for searching spots and searching props
- Added the NPC’s target zone coords to the config
- After a lot of requests, we decided to add the stealth minigame system to the shells as well
- Added the ability to start a job from the NPC, this can be turned off in the config (Even if you don’t have a group system)
- (pd-safe) Added lootable safes in IPLs with a safe cracking minigame, you can now configure the chance of one spawning + individual loot table
- Fixed a bug where players weren’t able to start another job from the NPC if they just finished one
- Fixed an issue where resetting a house would reset other similar houses
- Players that fail minigames now get penalized while doing the sneaky approach (Adds onto their stealth score)
- (For users of the group work system with no skill system) You can now choose the chance of getting an IPL marked in the config (10% by default)
- (For users of Renewed-weapons carry) Added an export that checks if a player is carrying a prop, making him unable to rob another item (Config)
- Balanced the stealth system’s point system
- Added client side skill system functions (Must turn it on in the config)
- Added a minimum player requirement for group system, change in the config (by default 1)
- Added into the README configured Renewed-WeaponsCarry hand held items (Thanks to Xandrice)
…and a bit more that I can’t remember
Updated done after release:
- Reworked the reward system
- Reworked the safe’s reward system
Done a ton of stability and optimization tests to make sure it doesn’t create heavy load on larger servers, now being used by over 15 100+ player base servers with no issues
Hey cool script any plans to make the Groups feature not rely on qb-phone or a phone that uses similar exports?
Thanks and have a good night.
looks dope!
Hey! how are you? the group functions are opensourced. You can implement your own system. qb-phone is not a requirement you can completely disable the group system or integrate your own. We can assist you with that if you open a discord ticket!
Is therevm a way to make cops possible to lock the doors when they cleared the scene ?
there is a command to reset the houses yes.
Do you know wich is the command by any chance ? We can’t find it.
Thanks in advance
they are located in the opensource files