Texture Loss (Streaming Bug) on Los Santos Highway. B2189 build

  1. Describe a detailed explanation of the bug you were experiencing: Texture Loss on B2189 build. Los Santos Highway. (It happends also on empty, clean server with no mods or other scripts)
  2. Add screenshots if possible: streaming bug

Conflict on maps, ipls etc…
Specially casinos ipls.

Like I said, tested it on fully empty server with newest build. Had no maps or other mods.

sometimes IPL is default loaded in GTA
im talking about Casino DLC IPL.
some IPl need to be removed manually using this native

RemoveIpl

Not all IPLs are loaded, including the ones around the casino by FiveM. The texture loss was first noticed in another areas;

If it was the casino, the same issue would be in b2060, which it isn’t. Currently myself I experience this issue around Mission Row. LoD - Album on Imgur

Even if I unload all the IPLs, this issue still stays, but in b2060, all works and looks as you’d expect it.

If there is anything you want me to test, let me know.

There’s some peculiar thing going on with asset replacement hierarchy - somehow entire _strm_ mapdata files unload in some very specific areas, and mostly related to fwy_01 in downtown_01.

This looks like it fixed it at one point, but all it did was move the issue further along, as that code had a typo, so the fix for that typo probably regressed mpheist4 DLC hierarchy again.

The weird thing here is that mpheist4 has no replacements for any base map assets, so it can’t be some issue with incorrect streaming extents loaded from GTA cache.

This is curious though - what extra content are you loading there? I’ve normally only seen this happen with fwy_01 metadata, the sky however looks like a graphics mod so maybe it shifts the breaking point a little…

The highway where the hole is, I can confirm thats not returned. I’ll stay on canary build and b2189 so if I see it change during my development cycle, I’ll report back.

Ah, I had the NVE addons loaded. I’ve removed them and retaken the shots; LoD - NVE Removed - Album on Imgur

Sorry, I should of removed it when taking the screen shots, I was jumping builds to see if it it had been fixed in latest updates.

Video; https://www.youtube.com/watch?v=y5YTvFjPTe4

So yea, anything stupid I’m doing let me know, these are the only locations I know that are showing this.

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The colors still look weird, still sounds as if there’s some extra assets… I don’t remember this happening anywhere but highway before :confused:

I’ll further strip back and see what happens, if my case is an edge case then thats just it. Will report back once I’ve tested more.

Its an edge case, its something I’m doing in my code… possible there is an IPL I’m missing in my deloader. Well, drank my caffine and now on to figuring out what IPLs are doing it… my hunch given the location is the mugshot room and race winning parking lot as they are loaded in those areas.

Sorry if I’ve wasted your time, going to get this done before going to work on the Scenarios after your reply which again, I thank you.

I want to apolgise as it is correct, in my client code it was created by loading too many IPLs into the client (its not just one set, just too many), by making sure a bunch were not loaded until when the client needs them does stop this issue from happening. Well, I’ve been putting off the IPL management in my code and well, time to work on it… no more being lazy!

Do you have any assets streamed close by the problematic area?

Not at that time, only IPLs were being told to be loaded like interiors. So they have all been turned off where not needed. I need to go deeper and start adding range checks to them for activation/deactivation for many others that are just in the world. For example, no point loading the main IPL for bunkers if you’re no where near one, only load the LoD IPL, same for the bunker missile hatch.

As an additional note, you can do the same with custom ymaps by turning them off/on with Request/Remove IPL.

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Yeah it is definitely something with the IPL script you are using. Tried just now to reproduce your issue and I can’t find any success so far. Everything seems fine on my end by using IPL loader from the forums.

Well yea, thats what we came to last night. Texture Loss (Streaming Bug) on Los Santos Highway. B2189 build - #13 by lacoL

Pretty much b2189 handles the memory load of the IPLs differently from b2060, so it just requires managing them. I only used bobs work to get started but now everything is self contained in my own framework.

Should be resolved for a number of cases here:

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