💥 SM-AirBags | Functional Airbag & SRS System

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SM-AirBags | Functional Airbag & SRS System

A lot of FiveM vehicle crashes still feel empty and forgettable.

SM AirBags is built to fix that.

It adds a visual driver airbag, physics-based crash deployment, smooth inflate and deflate animation, crash protection, optional seatbelt bonus, and an optional mechanic-driven SRS workflow.

The goal is simple: make crashes feel more immersive without turning them into annoying gameplay restrictions.

:automobile: Main Features

  • :collision: Physics-based crash detection - Uses delta-v, impact direction, body damage, collision grace, and external-hit checks
  • :automobile: Visual driver airbag - Smooth inflate, hold, and deflate sequence after serious crashes
  • :shield: Crash protection - Reduces damage, ragdoll, and ejection chance after deployment
  • :knot: Seatbelt bonus - Adds stronger protection when your seatbelt integration reports the belt is active
  • :clapper_board: Cinematic feedback - Airbag sound, screen shake, blur, and smooth visual deployment
  • :raised_hand: Manual airbag removal - Players can remove the deflated airbag with a hold interaction
  • :desktop_computer: Clean hints - Hints for removal, inspection, and service actions
  • :toolbox: Mechanic SRS workflow - Optional mechanic-only inspection, diagnostics, and reset system
  • :clipboard: Crash diagnostics - Mechanics can inspect impact speed, seatbelt state, deployment state, and SRS condition
  • :police_car_light: Optional RP behavior - Hazard lights, engine cutoff, persistent SRS state, and mechanic-required reset
  • :framed_picture: Framework-friendly - Supports ESX, QBCore, Qbox, standalone, and custom mechanic resolver logic
  • :bullseye: Integration hooks - Connect your own notifications, progress bars, seatbelt scripts, and mechanic job systems
  • :gear: Easy configuration - Crash presets, feature modes, safety values, timing settings, and localization
  • :headphone: Fast support and regular updates
  • :rocket: Optimized - Lightweight client/server sync with clean runtime performance
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Screenshots

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Configuration examples are available in the documentation.

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Code is accessible Yes
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3 Likes

:fire: FIRE!!!

2 Likes

in fact so fire ill be leaving behind my London studio one and going to get yours …. the details matter especially in an immersive server

thank you for this release - releases like this amaze me as they push the limits and show me how much is actually possible

1 Like

Thank you so much, that really means a lot. We’re glad you noticed the details. That was a big part of this release.

Appreciate the kind words :heart_on_fire:

1 Like