Probably but not any of my work, could do it yourself; this took me months to do because I was a codewalker noob. Iām not exactly working on the island anymore.
For anyone using FRFuel, here is the coords for the pumps in the correct format:
Coords
{
"X": 4795.0835,
"Y": -4307.28174,
"Z": 3.7604
},
{
"X": 4801.11133,
"Y": -4297.86328,
"Z": 4.13896942
},
{
"X": 4887.385,
"Y": -4479.00732,
"Z": 9.067982
},
{
"X": 4879.549,
"Y": -4478.94531,
"Z": 9.040056
},
{
"X": 4865.26465,
"Y": -4483.563,
"Z": 9.040056
},
{
"X": 4429.864,
"Y": -4497.00342,
"Z": 3.21622825
},
{
"X": 4427.477,
"Y": -4491.00049,
"Z": 3.21622872
},
{
"X": 5044.851,
"Y": -4598.828,
"Z": 2.05512142
},
{
"X": 5154.41064,
"Y": -5132.90234,
"Z": 1.29033065
},
{
"X": 5154.476,
"Y": -5124.729,
"Z": 1.28279376
},
{
"X": 5021.393,
"Y": -5198.10156,
"Z": 1.52416146
},
{
"X": 4892.949,
"Y": -5458.83447,
"Z": 29.6850548
},
{
"X": 5139.82227,
"Y": -5521.05566,
"Z": 52.5282936
},
{
"X": 4872.59766,
"Y": -4478.98,
"Z": 9.040056
},
{
"X": 5467.76953,
"Y": -5224.46436,
"Z": 26.2785
},
{
"X": 5465.771,
"Y": -5231.452,
"Z": 26.2620487
},
{
"X": 5346.854,
"Y": -5425.47559,
"Z": 48.2057648
},
{
"X": 5359.99072,
"Y": -5415.49268,
"Z": 48.17445
},
{
"X": 5113.927,
"Y": -5518.69,
"Z": 53.1370544
},
{
"X": 4905.817,
"Y": -5459.42773,
"Z": 29.6469364
},
{
"X": 4888.27148,
"Y": -5461.372,
"Z": 29.6652
},
{
"X": 5104.205,
"Y": -5726.563,
"Z": 14.7468739
},
{
"X": 5100.45947,
"Y": -5731.281,
"Z": 14.7651587
},
{
"X": 5096.517,
"Y": -5736.247,
"Z": 14.7844067
},
{
"X": 5089.21045,
"Y": -5739.44,
"Z": 14.8049011
}
Shieettt! gonna contribute since Iāve seen a buncha people contributing already! But not only will I contribute the files, Iāll contribute knowledge as well!
I know the OP already cleared out the hangar interior, but I cleared it out and kept the default interior as well. Here are the files:
How I did it:
Luckily you donāt have to download expensive ass 3ds max to perform interior modifications.
Here are the resources Iāve used to help me modify the interior:
Editing Collisions
Editing Building design (drawable / YDR)
Blender tutorial (PLEASE watch this if you plan on modifying interiors in the future!)
Pictures
Files:
h4_mph4_air_airstrip_00_fence.ydr - Fence design (drawable)
HangarInteriorWithoutGuardRail.rar - Contains the collision file (.ybn) and the design / drawable (ydr) for the hangar interior without the guard rails (shown in picture)
HangarInteriorWithGuardRail.rar - Same thing, except including the guardrail.
To include these within your server, simply drag and drop the files to the location where you store your hangar collision and drawable / texture (ybn and ydr). Replace when askedā¦
If someone figures out how to fix the ambience (the night time bounce-light reflection on players and vehicles, include it here or let us all know!)
HangarInteriorWithGuardRail.rar (5.1 MB)
HangarInteriorWithoutGuardRail.rar (5.1 MB)
h4_mph4_air_airstrip_00_fence.ydr (7.9 KB)
Either leave it as is, or use this to start modeling an interior yourself! <3 - Enjoy!
F***king legendary, thanks my man!
I wonāt include them in the release as theyāre specifically your work, but if people want to use them they of course most certainly can.
Does it conflict with Cayo Perico Shops at all?
Hey @anon70864786 NOT EVEN my friend - youāre the one doing the lords work out here, LOL!..feel free to include itā¦
Also, as long as your shops donāt include the two ydr and ybn files, you should be fine (which Iām 89% sure the answer to that is noā¦)
Yep! just checked and the cayo perrico shops file has absolutely no interfering files with the oneās Iāve uploaded! So youāre free to add them to your resource without collision or breakage of anything!
This was a passion project of mine that began in December of 2020 to self teach myself Codewalker. It is no longer being worked on and is released āas isā. Please refrain from asking me how to do certain things, as I have more than likely answered it already and I am not focusing on this resource anymore; maybe when a new DLC drops with some props I can use, otherwise consider this āabandonedā.
Have you any Idea how i enable this with replaced standard map?, i used Liberty city and removed Lossantos with replace_level_meta and now Cayo is removed too^^
No idea.
Just read it wont get uodated anymore
I just wanna say a huge THANKS for your awesome work the last 2 years. Keep on that good works.
MINOR UPDATE
I have pushed a minor update to cp_config.lua
which disables the annoying Flight Music when you fly a plane with no radio station selected. Some of us are just trying to RP, and we donāt need to be hit with a strike just to get rid of this annoying music!
Open the file and set it to false
to reenable it
Youāre welcome
im trying to figure out how to get my hanger to load in right, its all clear and see through
You have an IPL loader script messing with mp maps. Remove it.
what?
Is there a way i can get the guards to attack.
Not really
In fact, you canā¦ Add this into main_peds.lua
if pedGroup.canAttack then
SetPedFleeAttributes(npc, 0, 0)
SetPedCombatAttributes(npc, 46, 1)
SetPedCombatAbility(npc, 100)
SetPedCombatMovement(npc, 2)
SetPedCombatRange(npc, 2)
SetPedKeepTask(npc, true)
GiveWeaponToPed(npc, GetHashKey('weapon_assaultrifle_mk2'),250,false,true) -- Not specially needed but for test
SetPedAsCop(npc, true)
SetPedDropsWeaponsWhenDead(npc, false)
FreezeEntityPosition(npc, false)
SetEntityInvincible(npc, false)
SetBlockingOfNonTemporaryEvents(npc, false)
end
And add canAttack = true, in the peds_config like that :
{
model = 's_m_y_blackops_01',
weapons = {
{name = 'weapon_assaultrifle_mk2', minAmmo = 20, maxAmmo = 100}
},
defaultWeapon = 'weapon_assaultrifle_mk2',
canAttack = true,
locations = {
{ x = 4976.98, y = -5606.53, z = 22.80, heading = 49.44 }, -- Island Mansion Guard Gate
{ x = 5005.61, y = -5752.25, z = 27.85, heading = 248.48 } -- Island Mansion Interior Guard
}
},