[Release] [Free] Weapon Animation Menu V2

Disclaimer

This is old, I’ve since created a better and newer script that can be found here: [FREE] Weapon Animation Script (Advanced)

Download now

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if you have any questions or are in need of support you can reach out on discord.
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Old script:

This is a new version of the old NativeUI weapon Animation menu I created a while ago. This now uses a new UI as well as saves the selected options on the client.

Image

Video preview:

Download:
Please DO NOT change the resource name because it will either break or won’t save.

18 Likes

I have something similar to this, but the other users do not see the animations when aiming, only when you draw weapons, with this resource the other users see the weapon aiming?

Yes this is synced.

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Amazing as always my man <3 great work :slight_smile:

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great work, pretty cool

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Thank you

Thanks

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Great work man! Glad you figured out the KVS stuff :stuck_out_tongue:

Did you figure out the cover and in vehicle issues?

I think I fixed that In V1

1 Like

I have a strange problem. Script is started normally, I get the screen I choose which type of animation I would like but everything remains same. But if I restart the script, it works perfectly. So it only works if you restart the script. Do you have idea what can cause this?

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Nice script

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Did you rename the script? If so, change it back to default name.

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Hello, i’ve got the same problem than vegas91, i dont rename the script but it works only after restart.

Very Nice Indeed

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nice. no more bug with ragdol. :thumbsup:

2 Likes

Awesome also only works with the tagged weapons, awesome !

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Same also it glitches when aim, if you hold aim the ped keeps resetting the aim. Did u fix it ?

IDK if it just me but, encountered a rather serious bug. the script doesn’t actually work for any client until the script is restart whilst in server. diddnt rename it either.
i made a quick edit will let u know if its fixt/

I couldnt get it to work with out a restart. the only thing i can see is. you have
local Player = PlayerPedId(), DecorGetInt(PlayerPedId())
local ped = PlayerPedId()
at the start of the script, when the script starts, theres is no player ped, so it fails to register.
i could be wrong but :shrug:

2 Likes

sounds like another script is interfering with it

Just wanted to say this resource is absolutely great! I have been trying to both find and try to make a holster script that has no sort of bugs when drawing or holstering and one that also syncs, so thanks very much. :slight_smile:

1 Like