Description:
With this weapon animation script you can make it change clothing components such as holsters based on if the weapon is holstered or not. You can also set aim animations and holster animations for the player for different types of weapons and clothing.
Preview:
Features
- Weapon holster animations
- Aiming animations
- Clothing changes, example: empty holster & holster with gun.
- exports for developers
Support discord

This resource also requires ox_lib make sure you download that as well.
Installation & showcase video
Thanks to Kamaryn for creating this!
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Please make sure to appropriately license your work.
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Look at what we have here xD, Keep it up Andy 
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Does any of these animations I choose save after re-entering the server? (after server got restart for example).
That’s pretty cool. Can you show us how it looks in first person as well?
Everything is good in first person but you will use the default first person aiming animation unless you set the aim animation to the one you want and also play that animation at the same time.
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Good job andyyy Ive been waiting for this to be updated for a while
it met my expectations (my expectations were alot)
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Nice to see another animation script for weapons. Is this compatible with ox_inventory? Will there be a double shot bug like in V2?
How to solve the problem when it overlaps with the original animation?
Does this work with none eco based weapons
How do i fix that its double shoots with custom animations?
Anyone knows a fix for the double fire bug?
does it work with non eco weapons?