[RELEASE] [ESX] T1GER - Garage (Advanced system, player-owned garages, impounds and more)


Showcase

T1GER Garage - YouTube

Features

  • Public Garages:

    • Add as many public garages around the map as you want.
    • Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
    • Configurable blip, marker and name for each and every garage.
    • Vehicle is saved in the garage it’s parked in.
    • Players can transfer vehicles from one garage to another (can disable in config.)
  • Job Garages:

    • Add job garages around the map.
    • Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
    • Configurable blip, marker and name for each and every garage
    • Select between, ‘spawner’, ‘society’ or ‘both’, in terms of vehicles;
      • ‘spawner’ allows job players to spawn vehicles, which are not owned.
      • ‘society’ allows job players to spawn vehicle, where owner column in database is their job name.
      • ‘both’ gives job players ability to select between either of those options in the job garage menu.
    • For spawned vehicles, add whitelisted jobs, model, label and job grades.
  • Private Garages:

    • Add as many private garages around the map.
    • Players can buy one private garage and store their vehicles inside it, depends on the size (2,6,10) (just like GTA:Online).
    • Vehicle damage is visible inside the garage.
    • See vehicle fuel and engine health when entering a vehicle.
  • Impounds:

    • Add as many impounds as you want.
    • Set type for each impound in config.
    • Configurable blip & marker settings for each impound.
    • Command and export function included to impound a vehicle.
    • Police can seize a vehicle with /seize and only police can release seized vehicles from their Police Impound Register menu.
  • Extra/Livery:

    • Players can change liveries and adjust extras on vehicles.
    • Add extra/livery markers around the map.
    • Restricted to certain configurable vehicle classes.
  • Other Features:

    • Vehicle damage (doors, windows and tires) is saved (instructions in documentation).
    • Command to see a list of owned vehicles, which garage they are stored in and some other useful info.
    • Integrate the impound export in your current resources to impound a vehicle when it’s deleted and so on.
    • Supports T1GER Keys in terms of job-keys for job-garage & job-vehicles.

Dependencies

  • ESX Legacy
  • K4MB1 Garage Shells Pack [OPTIONAL] [INCLUDED]

Customizability

  • The resource is fully unlocked and not obfuscated.
  • It’s almost fully configurable and it’s done through the config.lua file.
  • Translation is done through the language.lua file.
  • Export functions for decors which can be used and set across other resources.

Download

Information

Code is accessible Yes
Subscription-based No
Lines (approximately) 2000+
Requirements See Dependencies above
Support No
10 Likes

Update for esx legacy would be AWESOME!!! PLEASE

The people on ESX Legacy who’ve tested it, have confirmed that it works without issues.
Unfortunately, I am not using ESX Legacy, so I cannot state whether it supports or not. However, I can’t see why it shouldn’t work though.

Cheers!

1 Like

Wow nice - works fine

But we have the problem now all cars is called with NULL.
How can i change?

Please see this post:

if engineHealth > 800.0 and bodyHealth > 800.0 then

Prevent people from using the garage extra menu to bypass paying for vehicle repairs. Mechanics will love you.

I add this to all extra menus I’ve used. Obviously there is more to it, but anyone that knows, knows… Ya know?

1 Like

Why can’t I buy this script?

Hello. Please try again.

Deprecated. Not Maintained. Not Supported. Free!

where buy it

Check first post, its a free script now