[Release] ‘Crackdown’ Missions System v3 Checkpoint/Race Missions (BETA)

Hi,

This is a branch of the main resource here: https://github.com/ddraigcymraeg/mrp-missions

Main thread here: [Release] 'Crackdown' Missions System v3 & GitHub for your own missions

Was glad to finally see a great racing/checkpoint public resource thanks to Brent_Peterson’s awesome StreetRaces, which this resource uses and adapts [Release] StreetRaces - Multiplayer Races with Checkpoints, HUD and more [v1.00]

All credit to Brent_Peterson

This Beta resource is an extension of my mission system, and also incorporates and adapts Brent’s resource to create checkpoint missions which essentially require players to race against the mission clock, against themselves, with hateful and well armed enemy NPCs trying to stop them. Players in a vehicle that cross a checkpoint first ‘claim’ that checkpoint to win $ once the mission is completed. Players in a vehicle that get to the last checkpoint win $$ and the race. Enemies will be defending checkpoints, or showing up along the course, so strategy needs to be employed, since some fighting will be needed typically to make way through.

When a player dies, they go back to the mission safehouse, or start, but Mission Reinforcement Drops already built into the resource can be laid down, and then used after respawn, to quickly teleport/drop back into the action.

Here’s a video of me playing through Mission45 and what can happen, using mission reinforcement drops etc… as well. (My player is extra tough (in ‘Crackdown’ mode) and a mission setting is on that makes the player’s bike invincible)

The Checkpoint missions are Missions45 -> Missions51. Missions45 & Missions46 are regular missions. The other missions are randomly generated (configurable) to create checkpoints on land and/or water , along with randomly generated enemies., among other options. Mission46 also is a race w.o. enemies.
Installation:
Install mrp-missions-3_SR_Beta and mrpStreetRaces

You will also need to install the 2 DLC ipl resources in the included shadowstate-missionpack.zip for Mission 45 & 46 to work. As well as for other previous missions that require ipls. But it is not required, since most missions do not use it.

EDIT: Updated the resource to turn off a setting… basically, set Config.SafeHouseDoInvincibleVehicles=false instead of true in Missions.lua

mrp-missions_SR_Betav3.2.zip (416.2 KB)
updated beta to 3.2 with fix above, as well as enemy spawn enhancements for random missions in the main resource, see here for details:

fyi, Dont start or create races like you would in the original StreetRaces resource, you would launch a mission in mrp-missions to create the mission/race.

10 Likes

Always great content. Thanks

1 Like

Looks awesome! goodjob

1 Like

Thanks guys, its fun coding with FiveM and GTA5 engine. The resource codebase is a shambles and really needs to be cleaned up, since it mutated overtime, and this also follows that pattern, but it should work fine, and creating your own missions should be easy and straightforward to do.
Updated to v1.1, posted in OP.

1 Like

you should clean it up :smiley:

1 Like

I know the feeling :rofl:

1 Like

Any non rp script should get a heart!!! They will bring the mod to next level.

1 Like

Thanks! Cool to play. With a friend I played all right, but when the game collapsed there was some error. In the game itself, everything seems to be fine.mission48 and mission51

Hmmn, the first one, never seen that before. did a quick search on the forums, and online, it seems like it might be due to server config… https://gtapolicemods.com/index.php?/forums/topic/639-solved-cmd-error-message/
Does that happen intermittently, or always when mission48 starts? other missions ok?

The second error… I put in a fix for that… try this version of the file instead, that should fix it, let me know eitherway please.

races_sv.lua (9.9 KB)

2 Likes

this has a small fix as well for checkpoint maps when voting for a new map…
Will release an update when I get time but thought I would share. server.lua (35.4 KB)

1 Like

Thanks! Tried to play one without changing the file there was no error. As soon as I play with another player, I will unsubscribe.

@Sania So it is working? I do not understand what you mean when you say ‘as soon as I play with another player, I will unsubscribe

mrp-missions_SR_Betav3.2.zip (416.2 KB)

updated beta to 3.2 with fix above, as well as enemy spawn enhancements for random missions in the main resource, see here for details:

Dude this is awesome man, you literally brought the game to a next level. Time for the RP servers to sleep XD

1 Like

47 mission when random, there is no big checkpoint to start the race.
And Mission36
We need someone to infiltrate an Oligarch’s yacht, to seach for, and obtain secret data. My ship is closed, something is not turned on?


Found if anyone will be useful.

1 Like

Hi,
Mission47 is not meant to be played with IsRandom on. Its a normal mission. There is clusterf**k of settings now and the documentation in .Config_Guide.lua.txt which has a list of all the settings can be improved, so it can be confusing…Also Missions.lua has missions that have settings on them that dont apply and can be cleaned up.

Make sure you grab the latest 3.2 I uploaded above as well, the random missions like Mission22 are greatly improved, since the peds and vehicles spawn properly now, rather than spawning on the roads a lot of the time.

The yacht should work with fivem-ipl resource contained in the missionpack.zip file included. Did you install that? Let me know if you did and it did not work.

image

@ddraigcymraeg Hey man, just found this bug idk if it’s on your side or mine but some of the AIs that spawns in are in god mode and they don’t die. Is there’s a way to disable it?

They’re not invincible when I play, which mission? Some are buffed up though, like bosses, that will die, but take a lot more shots. Make sure to disable other resources and test since it could be other resources causing it.

It was some other script causing that, thanks man. Just one more thing, when players spawn in, they spawn in the mission zone. How would i disable or change that as i want them to spawn in a different location.

1 Like