Cops_FiveM

Cops_FiveM is a resource mainly for RP servers. It gives servers a cops system with loadouts, vehicles, fines, …
You can find a complete overview with all the features here.
Changelog
You can find the latest changes here.
Requirements
If you are using a database then you need to setup ghmattimysql before you can start using Cops_FiveM.
Are you using ZAP-Hosting and don’t know what your database name/username/password is then watch this video.
- Download ghmattimysql
- Extract the zipfile and make sure that the folder is named ghmattimysql.
- Open ghmattimysql/config.json and edit the config lines with your db name/user/password/host.
- Copy the ghmattimysql folder to resources/.
- Open server.cfg and add start ghmattimysql
Installation
- Verify that you have installed the requirements from above.
- Download the latest version from the GitHub repository.
- Only copy the subdirectory police to the resources folder on your server.
- Edit config file to your preferences
- Add start police in server.cfg (make sure you start this resource after all dependencies).
- The first time when you enter the game you will need to add yourself to the police database.
you can do this in your server console enter CopAddAdmin 1 or CopAdd 1 press enter and you should receive a confirmation message.
Commands
You can use these commands with RCON (CopAdd / CopAddAdmin / CopDept/ CopRem / CopRank).
To see how to use them, just type the command you want without any parameter.
Departments
| ID |
Name |
| 0 |
Park Rangers |
| 1 |
Los Santos Police Department |
| 2 |
Sheriff’s Department |
| 3 |
State Highway Patrol |
| 4 |
Prison Department |
Ranks
| ID |
Name |
| 0 |
Trainee |
| 1 |
Trooper |
| 2 |
Master Police Officer |
| 3 |
Sergeant |
| 4 |
Lieutenant |
| 5 |
Captain |
| 6 |
Chief of Police |
| 7 |
Admin Police Rank |
Contribute
If you are a developer and would like to contribute any help is welcome!.
The contribution guide can be found here.
91 Likes
OMG ! I love you !!! I want thiiiisss !!! <3 
5 Likes
Very nice share, it will be usefull to a lot ! 
3 Likes
Amazing
Thanks for this so useful release !
1 Like
Hi, can you add when we add or leave the job we respawn with mp_m_freemode_01plz ?
SetPedComponentVariation(playerPed, 0, 0, 0, 2) --Face
SetPedComponentVariation(playerPed, 2, 11, 4, 2) --Hair
SetPedComponentVariation(playerPed, 4, 1, 5, 2) – Pantalon
SetPedComponentVariation(playerPed, 6, 1, 0, 2) – Shoes
SetPedComponentVariation(playerPed, 11, 7, 2, 2) – Jacket
1 Like
is it for police uniform ?
1 Like
no sorry it’s for civil respawn, I did not find the values for the police uniform
1 Like
Ked
8
pants 25,2
shoes 24,0
torso 55,0
shirt 58,0
that’s your cop uniform
1 Like
Thanks you for your script @Kyominii
@Ked Where did you found it ?
Ked
10
searched on my own trying out outfits with my skin script
2 Likes
Kyo, I don’ understand very well what to do with the SQL Table ( Modification 3).
Could you explain us a better way please ? 
Kyominii your are my king ^^ good job
1 Like
Thanks ked, I’ll add this soon 
Scapin : 
1 Like
Ked
14
no prob, this gave me a headache tbh x)
2 Likes
Thanks Kyo. i just dunno where to put the line you wrote. Creating the Column in the table it’s Ok. But I don’t realy understand this :
Step 2 :
add "i1.limitation AS raw_lim, i2.limitation AS treat_lim" in SQL request and add "'raw_lim', 'treat_lim'" in getResults (server.lua in vdk_recolt : jobs:getJobs event handler)
Thanks 
AddEventHandler("jobs:getJobs", function ()
jobs = {}
if(not result) then
local executed_query = MySQL:executeQuery("SELECT price, i1.`id` AS raw_id, i1.`libelle` AS raw_item, i2.`id` AS treat_id, i2.`libelle` AS treat_item, p1.x AS fx, p1.y AS fy, p1.z AS fz, p2.x AS tx, p2.y AS ty, p2.z AS tz, p3.x AS sx, p3.y AS sy, p3.z AS sz, job_id, i1.limitation AS raw_lim, i2.limitation AS treat_lim FROM recolt LEFT JOIN items i1 ON recolt.`raw_id`=i1.id LEFT JOIN items i2 ON recolt.`treated_id`=i2.id LEFT JOIN coordinates p1 ON recolt.`field_id`=p1.id LEFT JOIN coordinates p2 ON recolt.`treatment_id`=p2.id LEFT JOIN coordinates p3 ON recolt.`seller_id`=p3.id")
result = MySQL:getResults(executed_query, { 'price', 'raw_id', 'raw_item', 'treat_id', 'treat_item', 'fx', 'fy', 'fz', 'tx', 'ty', 'tz', 'sx', 'sy', 'sz', 'job_id', 'raw_lim', 'treat_lim' })
if (result) then
jobs = result
end
else
jobs = result
end
TriggerClientEvent("cli:getJobs", source, jobs)
end)
In server.lua (vdk_recolt)
2 Likes
hii thx for script, I have a few questions I use vdk inventory well but not VDK_recolt, I use the script illegal its walking when same or not? thx 
You have to modify checkInventory in server.lua to make my script compatible with your inventory
Hi Kyo,
In modification #2 there is no instruction, are we supposed to write your code inside the end of the function like this ?
function setBlip(x, y, z, num)
local blip = AddBlipForCoord(x, y, z)
SetBlipSprite(blip, tonumber(num))
SetBlipAsShortRange(blip, true)
table.insert(BLIPS, blip)
local name = ""
if(tonumber(num) == 17) then
name = "Recolt"
else
if(tonumber(num) == 18) then
name = "Treatment"
else
name = "Sell"
end
end
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(name)
EndTextCommandSetBlipName(blip)
end
There are instructions ^^
–in vdkrec.lua : setBlip function, around line 90–
And yes, it’s that function to modify