RedM Stable System - [VORP-Core, RSG-Core, QB-Core, RedEm & RPX-Core]

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:star2:Today, we’re excited to introduce a revolutionary addition to your RedM server after a very long time but it was worth it! The Stable System script! :racehorse:

Imagine this: You’re in the Wild West, ready to expand your stable of trusty steeds. With the Stable System script, players can access a seller (autoseller) shop to purchase horses directly from the configuration, with each horse individually set to available or not. Each purchase supports the in-game stable job by allocating a configurable percentage of the price to the stable job’s funds.

:horse: The script offers two default stables: the Blackwater Stable and the Valentine Stable. But the customization doesn’t end there. You can add as many stables as you desire. Additionally, players can preview their purchased horses live, customize them with components like saddles, saddle bags, horns, stirrups, and more.

:arrows_counterclockwise: Players can also delete horses, transfer them to others, or swap their active horse with another in their stable. Each player can own up to three horses by default, but this limit is configurable. Watch as your horses come to life and interact with them in real-time!

:star2: Each horse can live up to 30 years by default, but this lifespan can be adjusted via the configuration. When buying a horse, its age is randomly set between 10 and 20 years, adding an extra layer of realism. This same age range applies to horses acquired through hunting missions which can also change in config.

:horse_racing: The script also includes a comprehensive job system for each stable, complete with an experience and level system. As players level up by completing missions like horse hunting and selling to NPCs, they unlock better horses. The more experienced they become, the more valuable the horses they can hunt and sell for higher earnings. Each successful hunt and sale to an NPC rewards the player with XP, furthering their progression and also gives money.


:chart_with_upwards_trend: The max level is set to 10 by default, but like everything else, it can be customized. Each horse’s statistics, including the required job level to hunt them, are adjustable via the configuration. Players can choose to keep hunted horses for themselves, adding them to their stable collection.

:hourglass_flowing_sand: Each job has a cooldown period after a hunt, ensuring balanced gameplay and preventing simultaneous hunts. Players must wait for the cooldown to expire before embarking on another hunt, adding a strategic element to their stable management.

:arrows_counterclockwise: Optimized for efficiency, the script runs smoothly at an impressive 0.03 ms on the resmon. It’s also compatible with popular frameworks like VORP-Core, RSG-Core, QB-Core, RedEm, and RPX-Core, ensuring seamless integration for server owners.

Immerse your players in a rich, dynamic roleplaying experience with the Stable System script. :wave::sunrise_over_mountains:

Features:
- Standalone (VORP-Core, RSG-Core, QBR-Core, RedEm & RPX-Core)
- Stable Horse Shop
- Owned Horse Position With Customization / Delete / Transfer Actions
- Horse Inventory
- Job Mission For Each Stable Job
- Level System In Mission To Unlock New Horses To Hunt
- Get Money And XP From Selling Horses From Mission
- Age System On Horses With Maximum Age
- Easy for use script / UI
- Fully Configurable
- Script is escrowed but with config files open (Anyway only config files are needed)
- And more!

Check our other releases:

Weapons:

Clothes:

Scripts:

Code is accessible Yes (Configs Only)
Subscription-based No
Lines (approximately) 6171
Support Yes
Requirements One of these depending on the framework you use:
• vorp-core
• rsg-core
• qb-core
• redem_roleplay
• rpx-core
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