If the script does not work after getting support to fix the potential issue a refund will be made, but proof of the script not working must be provided.
Idle 0.00ms.
Idle with a bodyguard out 0.01ms.
Max 0.06-0.07ms when doing a task.
Config
Config = {
locale = "en",
framework = "esx", -- "none", "esx" or "qb"
targetSystem = "qtarget", -- "none", "qtarget" or "qb-target", note it can work with other target systems as well
maxSlots = 4,
speedMetric = "KM/H", -- "KM/H" or "MPH"
priceDeduction = {percent=0.8, onDay=7}, -- price deduction
currency = "€",
weaponModels = {
{weapon = "weapon_pistol", price = 500}, -- price is per day
{weapon = "weapon_assaultrifle", price = 1500},
{weapon = "weapon_microsmg", price = 750},
{weapon = "weapon_assaultsmg", price = 1000}
},
peds = {
bodyguard = {
{
ped = "s_m_m_chemsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 20000,
},
{
ped = "s_m_y_devinsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 20000,
},
{
ped = "s_m_m_highsec_02",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 14000,
},
{
ped = "cs_fbisuit_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 15000,
},
{
ped = "s_m_m_highsec_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 19000,
},
{
ped = "s_m_y_clubbar_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 20000,
}
},
police = {
{
ped = "s_m_y_cop_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 2000,
},
{
ped = "s_m_y_hwaycop_01",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1000,
},
{
ped = "csb_cop",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1000,
},
{
ped = "s_m_m_snowcop_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 1000,
},
{
ped = "s_m_m_security_01",
shooting = 1,
driving = 2,
armor = 1,
pricePerDay = 250,
},
{
ped = "mp_m_fibsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 1250,
},
{
ped = "s_f_y_cop_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 1000,
},
{
ped = "s_m_y_swat_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 1250,
},
},
gang = {
{
ped = "g_m_y_famca_01",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1250,
},
{
ped = "g_m_y_mexgoon_01",
shooting = 2,
driving = 3,
armor = 2,
pricePerDay = 1250,
},
{
ped = "g_m_y_ballaorig_01",
shooting = 3,
driving = 2,
armor = 1,
pricePerDay = 1250,
},
{
ped = "g_f_y_families_01",
shooting = 2,
driving = 2,
armor = 2,
pricePerDay = 1250,
},
}
},
blips = {
{blipId = 311, color = 10, text = "Bodyguard Recuiter", size = 0.8, job = "none"},
{blipId = 311, color = 3, text = "Police Recuiter", size = 0.8, job = "police"},
{blipId = 311, color = 6, text = "Gang Recuiter", size = 0.8, job = "none"}
},
coords = {
{
coords = vector3(-1230.3526611328, -336.81219482422, 36.615943908691),
heading = 24.61570930481,
model = "cs_fbisuit_01",
type = "Bodyguard",
requiredJob = "none",
enableBlip = true,
blipIndex = 1,
},
{
coords = vector3(478.39837646484, -978.67834472656, 26.983869552612),
heading = 358.06362915039,
model = "s_m_m_pilot_01",
type = "Police",
requiredJob = "police",
enableBlip = true,
blipIndex = 2
},
{
coords = vector3(246.38819885254, -1969.1279296875, 20.961687088013),
heading = 222.27359008789,
model = "g_m_m_chicold_01",
type = "Gang",
requiredJob = "none",
enableBlip = true,
blipIndex = 3
}
},
keyActions = {
openShop = "E",
interactBodyguard = "G",
park = "E",
cancel = "E",
cancelPark = "BACKSPACE",
},
}