Nice job and i also bought it.
but to support easy more vehicles you should use the bones of the vehicles for wheels doors etc. Would save a lot of time to adjust coords and add them for every vehicles.
local bone1 = GetEntityBoneIndexByName(currentVehicle, "wheel_lf")
local bone2 = GetEntityBoneIndexByName(currentVehicle, "wheel_lr")
local bone3 = GetEntityBoneIndexByName(currentVehicle, "wheel_rf")
local bone4 = GetEntityBoneIndexByName(currentVehicle, "wheel_rr")
local wheel1 =
GetWorldPositionOfEntityBone(currentVehicle, bone1)
local wheel2 =
GetWorldPositionOfEntityBone(currentVehicle, bone2)
local wheel3 =
GetWorldPositionOfEntityBone(currentVehicle, bone3)
local wheel4 =
GetWorldPositionOfEntityBone(currentVehicle, bone4)
if not repairing then
if repairInstall then
if w1 then
DrawText3D(wheel1.x, wheel1.y, wheel1.z, Config.Text["install_tire"])
end
if w2 then
DrawText3D(wheel2.x, wheel2.y, wheel2.z, Config.Text["install_tire"])
end
if w3 then
DrawText3D(wheel3.x, wheel3.y, wheel3.z, Config.Text["install_tire"])
end
if w4 then
DrawText3D(wheel4.x, wheel4.y, wheel4.z, Config.Text["install_tire"])
end
else
if w1 then
DrawText3D(wheel1.x, wheel1.y, wheel1.z, Config.Text["install_tire"])
end
if w2 then
DrawText3D(wheel2.x, wheel2.y, wheel2.z, Config.Text["install_tire"])
end
if w3 then
DrawText3D(wheel3.x, wheel3.y, wheel3.z, Config.Text["install_tire"])
end
if w4 then
DrawText3D(wheel4.x, wheel4.y, wheel4.z, Config.Text["install_tire"])
end
end
end
In the Video at 1:05 we get Money and the Delivered car is removed.
You are unable to throw away the prop. My mistake, because when I was doing this script, I didn’t think that someone would want to set a different location, because there is no chance of escaping Police on the current one.
One more thing. Thanks to some people, I always have to ask like dumb dumb, since many of them lie about it.
When you say “open code, no IP lock”, it means fully editable code without any authorization, correct? If yes, I’m buying it after the next update.